CMDR Garom Yar profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,796,947,821 cr |
Credits spent on ships | 585,152,831 cr |
Credits spent on outfitting | 1,583,546,565 cr |
Credits spent on repairs | 26,438,143 cr |
Credits spent on fuel | 350,564 cr |
Credits spent on munitions | 3,669,048 cr |
Insurance claims | 99 |
Total claim costs | 214,651,528 cr |
Combat |
|
Bounties claimed | 5,837 |
Profit from bounties | 316,285,115 cr |
Combat bonds | 2,762 |
Profit from combat bonds | 85,622,041 cr |
Assassinations | 134 |
Profit from assassinations | 209,440,308 cr |
Highest single reward | 753,588 cr |
Skimmers killed | 881 |
Crime |
|
Fines issued | 259 |
Lifetime fines value | 170,551 cr |
Bounties received/earned | 1,580 |
Lifetime bounty value | 1,415,870 cr |
Highest bounty issued | 23,000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 1,577,165 cr |
Commodities smuggled | 131 |
Average profit | 19,964 cr |
Highest single transaction | 305,772 cr |
Trading |
|
Market network | 244 |
Trading profit | 2,447,077,545 cr |
Commodities traded | 27,238 |
Average profit | 2,401,450 cr |
Highest single transaction | 185,906,448 cr |
Mining |
|
Profits from mining | 2,349,308,414 cr |
Minerals refined | 3,485 |
Materials collected | 21,345 |
Exploration |
|
Systems visited | 10,122 |
Profits from exploration | 1,153,775,641 cr |
Level 2 detailed scans | 56,751 |
Level 3 detailed scans | 59,198 |
Highest payout | 7,930,909 cr |
Total hyperspace distance | 432,596 ly |
Total hyperspace jumps | 13,161 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 26,077.42 ly |
Approximate time played | 19W 1D 7H 35M |
Passengers |
|
Total bulk passengers delivered | 4,567 |
Total VIPs delivered | 238 |
Total delivered | 4,805 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 241 |
Total profit | 7,088,032 cr |
Total rescue transactions | 78 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,212 |
Grade 1 upgrades generated | 238 |
Grade 2 upgrades generated | 288 |
Grade 3 upgrades generated | 296 |
Grade 4 upgrades generated | 272 |
Grade 5 upgrades generated | 118 |