CMDR Garom Yar profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 796 947 821 cr |
Credits spent on ships | 585 152 831 cr |
Credits spent on outfitting | 1 583 546 565 cr |
Credits spent on repairs | 26 438 143 cr |
Credits spent on fuel | 350 564 cr |
Credits spent on munitions | 3 669 048 cr |
Insurance claims | 99 |
Total claim costs | 214 651 528 cr |
Combat |
|
Bounties claimed | 5 837 |
Profit from bounties | 316 285 115 cr |
Combat bonds | 2 762 |
Profit from combat bonds | 85 622 041 cr |
Assassinations | 134 |
Profit from assassinations | 209 440 308 cr |
Highest single reward | 753 588 cr |
Skimmers killed | 881 |
Crime |
|
Fines issued | 259 |
Lifetime fines value | 170 551 cr |
Bounties received/earned | 1 580 |
Lifetime bounty value | 1 415 870 cr |
Highest bounty issued | 23 000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 1 577 165 cr |
Commodities smuggled | 131 |
Average profit | 19 964 cr |
Highest single transaction | 305 772 cr |
Trading |
|
Market network | 244 |
Trading profit | 2 447 077 545 cr |
Commodities traded | 27 238 |
Average profit | 2 401 450 cr |
Highest single transaction | 185 906 448 cr |
Mining |
|
Profits from mining | 2 349 308 414 cr |
Minerals refined | 3 485 |
Materials collected | 21 345 |
Exploration |
|
Systems visited | 10 122 |
Profits from exploration | 1 153 775 641 cr |
Level 2 detailed scans | 56 751 |
Level 3 detailed scans | 59 198 |
Highest payout | 7 930 909 cr |
Total hyperspace distance | 432 596 ly |
Total hyperspace jumps | 13 161 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 077,42 ly |
Approximate time played | 19W 1D 7H 35M |
Passengers |
|
Total bulk passengers delivered | 4 567 |
Total VIPs delivered | 238 |
Total delivered | 4 805 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 241 |
Total profit | 7 088 032 cr |
Total rescue transactions | 78 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 212 |
Grade 1 upgrades generated | 238 |
Grade 2 upgrades generated | 288 |
Grade 3 upgrades generated | 296 |
Grade 4 upgrades generated | 272 |
Grade 5 upgrades generated | 118 |