CMDR Devastation profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14,983,380,262 cr |
Credits spent on ships | 1,615,232,304 cr |
Credits spent on outfitting | 4,153,527,360 cr |
Credits spent on repairs | 30,877,771 cr |
Credits spent on fuel | 3,521,106 cr |
Credits spent on munitions | 3,380,473 cr |
Insurance claims | 15 |
Total claim costs | 47,296,075 cr |
Combat |
|
Bounties claimed | 6,577 |
Profit from bounties | 285,105,641 cr |
Combat bonds | 1,984 |
Profit from combat bonds | 26,517,050 cr |
Assassinations | 222 |
Profit from assassinations | 55,598,747 cr |
Highest single reward | 304,525 cr |
Skimmers killed | 1,895 |
Crime |
|
Fines issued | 1,386 |
Lifetime fines value | 3,739,382 cr |
Bounties received/earned | 4,511 |
Lifetime bounty value | 11,968,500 cr |
Highest bounty issued | 13,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 14,181 cr |
Commodities smuggled | 19 |
Average profit | 1,576 cr |
Highest single transaction | 4,500 cr |
Trading |
|
Market network | 117 |
Trading profit | 1,361,783,216 cr |
Commodities traded | 222,376 |
Average profit | 1,153,076 cr |
Highest single transaction | 427,139,790 cr |
Mining |
|
Profits from mining | 1,543,526,789 cr |
Minerals refined | 1,715 |
Materials collected | 16,345 |
Exploration |
|
Systems visited | 11,781 |
Profits from exploration | 1,837,323,480 cr |
Level 2 detailed scans | 87,635 |
Level 3 detailed scans | 107,031 |
Highest payout | 6,602,259 cr |
Total hyperspace distance | 500,104 ly |
Total hyperspace jumps | 16,918 |
Max distance from start | 65,659.95 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 12W 5D 11H 2M |
Passengers |
|
Total bulk passengers delivered | 6,380 |
Total VIPs delivered | 0 |
Total delivered | 6,380 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,640 |
Grade 1 upgrades generated | 320 |
Grade 2 upgrades generated | 153 |
Grade 3 upgrades generated | 319 |
Grade 4 upgrades generated | 337 |
Grade 5 upgrades generated | 511 |
Crew |
|
Crew credits earned | 509,023,152 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 16M 49S |
Time in gunner role | 26M 18S |