CMDR Devastation profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 983 380 262 cr |
Credits spent on ships | 1 615 232 304 cr |
Credits spent on outfitting | 4 153 527 360 cr |
Credits spent on repairs | 30 877 771 cr |
Credits spent on fuel | 3 521 106 cr |
Credits spent on munitions | 3 380 473 cr |
Insurance claims | 15 |
Total claim costs | 47 296 075 cr |
Combat |
|
Bounties claimed | 6 577 |
Profit from bounties | 285 105 641 cr |
Combat bonds | 1 984 |
Profit from combat bonds | 26 517 050 cr |
Assassinations | 222 |
Profit from assassinations | 55 598 747 cr |
Highest single reward | 304 525 cr |
Skimmers killed | 1 895 |
Crime |
|
Fines issued | 1 386 |
Lifetime fines value | 3 739 382 cr |
Bounties received/earned | 4 511 |
Lifetime bounty value | 11 968 500 cr |
Highest bounty issued | 13 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 14 181 cr |
Commodities smuggled | 19 |
Average profit | 1 576 cr |
Highest single transaction | 4 500 cr |
Trading |
|
Market network | 117 |
Trading profit | 1 361 783 216 cr |
Commodities traded | 222 376 |
Average profit | 1 153 076 cr |
Highest single transaction | 427 139 790 cr |
Mining |
|
Profits from mining | 1 543 526 789 cr |
Minerals refined | 1 715 |
Materials collected | 16 345 |
Exploration |
|
Systems visited | 11 781 |
Profits from exploration | 1 837 323 480 cr |
Level 2 detailed scans | 87 635 |
Level 3 detailed scans | 107 031 |
Highest payout | 6 602 259 cr |
Total hyperspace distance | 500 104 ly |
Total hyperspace jumps | 16 918 |
Max distance from start | 65 659,95 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 12W 5D 11H 2M |
Passengers |
|
Total bulk passengers delivered | 6 380 |
Total VIPs delivered | 0 |
Total delivered | 6 380 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 640 |
Grade 1 upgrades generated | 320 |
Grade 2 upgrades generated | 153 |
Grade 3 upgrades generated | 319 |
Grade 4 upgrades generated | 337 |
Grade 5 upgrades generated | 511 |
Crew |
|
Crew credits earned | 509 023 152 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 16M 49S |
Time in gunner role | 26M 18S |