Perfil de Devastation
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14.983.380.262 cr |
Credits spent on ships | 1.615.232.304 cr |
Credits spent on outfitting | 4.153.527.360 cr |
Credits spent on repairs | 30.877.771 cr |
Credits spent on fuel | 3.521.106 cr |
Credits spent on munitions | 3.380.473 cr |
Insurance claims | 15 |
Total claim costs | 47.296.075 cr |
Combat |
|
Bounties claimed | 6.577 |
Profit from bounties | 285.105.641 cr |
Combat bonds | 1.984 |
Profit from combat bonds | 26.517.050 cr |
Assassinations | 222 |
Profit from assassinations | 55.598.747 cr |
Highest single reward | 304.525 cr |
Skimmers killed | 1.895 |
Crime |
|
Fines issued | 1.386 |
Lifetime fines value | 3.739.382 cr |
Bounties received/earned | 4.511 |
Lifetime bounty value | 11.968.500 cr |
Highest bounty issued | 13.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 14.181 cr |
Commodities smuggled | 19 |
Average profit | 1.576 cr |
Highest single transaction | 4.500 cr |
Trading |
|
Market network | 117 |
Trading profit | 1.361.783.216 cr |
Commodities traded | 222.376 |
Average profit | 1.153.076 cr |
Highest single transaction | 427.139.790 cr |
Mining |
|
Profits from mining | 1.543.526.789 cr |
Minerals refined | 1.715 |
Materials collected | 16.345 |
Exploration |
|
Systems visited | 11.781 |
Profits from exploration | 1.837.323.480 cr |
Level 2 detailed scans | 87.635 |
Level 3 detailed scans | 107.031 |
Highest payout | 6.602.259 cr |
Total hyperspace distance | 500.104 a.l. |
Total hyperspace jumps | 16.918 |
Max distance from start | 65.659,95 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 12W 5D 11H 2M |
Passengers |
|
Total bulk passengers delivered | 6.380 |
Total VIPs delivered | 0 |
Total delivered | 6.380 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1.640 |
Grade 1 upgrades generated | 320 |
Grade 2 upgrades generated | 153 |
Grade 3 upgrades generated | 319 |
Grade 4 upgrades generated | 337 |
Grade 5 upgrades generated | 511 |
Crew |
|
Crew credits earned | 509.023.152 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 16M 49S |
Time in gunner role | 26M 18S |