CMDR hsr profile
(Python)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2,612,768,220 cr |
Credits spent on ships | 1,197,677,894 cr |
Credits spent on outfitting | 1,598,066,328 cr |
Credits spent on repairs | 5,491,147 cr |
Credits spent on fuel | 359,476 cr |
Credits spent on munitions | 319,594 cr |
Insurance claims | 23 |
Total claim costs | 70,226,658 cr |
Combat |
|
Bounties claimed | 167 |
Profit from bounties | 8,346,627 cr |
Combat bonds | 119 |
Profit from combat bonds | 15,048,936 cr |
Assassinations | 52 |
Profit from assassinations | 7,405,481 cr |
Highest single reward | 567,782 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 106,957 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 92,800 cr |
Highest bounty issued | 66,200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 58,949 cr |
Commodities smuggled | 74 |
Average profit | 3,930 cr |
Highest single transaction | 47,488 cr |
Trading |
|
Market network | 102 |
Trading profit | 1,948,182,983 cr |
Commodities traded | 45,614 |
Average profit | 8,977,802 cr |
Highest single transaction | 264,874,204 cr |
Mining |
|
Profits from mining | 1,218,802,135 cr |
Minerals refined | 1,672 |
Materials collected | 8,721 |
Exploration |
|
Systems visited | 4,517 |
Profits from exploration | 793,866,471 cr |
Level 2 detailed scans | 21,788 |
Level 3 detailed scans | 21,862 |
Highest payout | 10,462,803 cr |
Total hyperspace distance | 190,101 ly |
Total hyperspace jumps | 5,628 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 24,975.08 ly |
Approximate time played | 3W 13H 11M |
Passengers |
|
Total bulk passengers delivered | 1,815 |
Total VIPs delivered | 1,161 |
Total delivered | 2,976 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 276,798 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 761 |
Grade 1 upgrades generated | 292 |
Grade 2 upgrades generated | 220 |
Grade 3 upgrades generated | 155 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 153,076,014 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 39M 31S |