CMDR hsr profile
(Python)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2 612 768 220 cr |
Credits spent on ships | 1 197 677 894 cr |
Credits spent on outfitting | 1 598 066 328 cr |
Credits spent on repairs | 5 491 147 cr |
Credits spent on fuel | 359 476 cr |
Credits spent on munitions | 319 594 cr |
Insurance claims | 23 |
Total claim costs | 70 226 658 cr |
Combat |
|
Bounties claimed | 167 |
Profit from bounties | 8 346 627 cr |
Combat bonds | 119 |
Profit from combat bonds | 15 048 936 cr |
Assassinations | 52 |
Profit from assassinations | 7 405 481 cr |
Highest single reward | 567 782 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 106 957 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 92 800 cr |
Highest bounty issued | 66 200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 58 949 cr |
Commodities smuggled | 74 |
Average profit | 3 930 cr |
Highest single transaction | 47 488 cr |
Trading |
|
Market network | 102 |
Trading profit | 1 948 182 983 cr |
Commodities traded | 45 614 |
Average profit | 8 977 802 cr |
Highest single transaction | 264 874 204 cr |
Mining |
|
Profits from mining | 1 218 802 135 cr |
Minerals refined | 1 672 |
Materials collected | 8 721 |
Exploration |
|
Systems visited | 4 517 |
Profits from exploration | 793 866 471 cr |
Level 2 detailed scans | 21 788 |
Level 3 detailed scans | 21 862 |
Highest payout | 10 462 803 cr |
Total hyperspace distance | 190 101 ly |
Total hyperspace jumps | 5 628 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 24 975,08 ly |
Approximate time played | 3W 13H 11M |
Passengers |
|
Total bulk passengers delivered | 1 815 |
Total VIPs delivered | 1 161 |
Total delivered | 2 976 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 276 798 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 761 |
Grade 1 upgrades generated | 292 |
Grade 2 upgrades generated | 220 |
Grade 3 upgrades generated | 155 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 153 076 014 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 39M 31S |