Perfil de hsr
(Python)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2.612.768.220 cr |
Credits spent on ships | 1.197.677.894 cr |
Credits spent on outfitting | 1.598.066.328 cr |
Credits spent on repairs | 5.491.147 cr |
Credits spent on fuel | 359.476 cr |
Credits spent on munitions | 319.594 cr |
Insurance claims | 23 |
Total claim costs | 70.226.658 cr |
Combat |
|
Bounties claimed | 167 |
Profit from bounties | 8.346.627 cr |
Combat bonds | 119 |
Profit from combat bonds | 15.048.936 cr |
Assassinations | 52 |
Profit from assassinations | 7.405.481 cr |
Highest single reward | 567.782 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 106.957 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 92.800 cr |
Highest bounty issued | 66.200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 58.949 cr |
Commodities smuggled | 74 |
Average profit | 3.930 cr |
Highest single transaction | 47.488 cr |
Trading |
|
Market network | 102 |
Trading profit | 1.948.182.983 cr |
Commodities traded | 45.614 |
Average profit | 8.977.802 cr |
Highest single transaction | 264.874.204 cr |
Mining |
|
Profits from mining | 1.218.802.135 cr |
Minerals refined | 1.672 |
Materials collected | 8.721 |
Exploration |
|
Systems visited | 4.517 |
Profits from exploration | 793.866.471 cr |
Level 2 detailed scans | 21.788 |
Level 3 detailed scans | 21.862 |
Highest payout | 10.462.803 cr |
Total hyperspace distance | 190.101 a.l. |
Total hyperspace jumps | 5.628 |
Max distance from start | 21.930,99 a.l. |
Max distance from Sol | 22.000,47 a.l. |
Max distance from Colonia | 24.975,08 a.l. |
Approximate time played | 3W 13H 11M |
Passengers |
|
Total bulk passengers delivered | 1.815 |
Total VIPs delivered | 1.161 |
Total delivered | 2.976 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 276.798 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 761 |
Grade 1 upgrades generated | 292 |
Grade 2 upgrades generated | 220 |
Grade 3 upgrades generated | 155 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 153.076.014 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 39M 31S |