CMDR Jeremie profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11,082,966,941 cr |
Credits spent on ships | 1,475,172,991 cr |
Credits spent on outfitting | 4,559,598,585 cr |
Credits spent on repairs | 40,021,470 cr |
Credits spent on fuel | 1,268,240 cr |
Credits spent on munitions | 5,603,124 cr |
Insurance claims | 177 |
Total claim costs | 569,854,507 cr |
Combat |
|
Bounties claimed | 14,465 |
Profit from bounties | 735,489,213 cr |
Combat bonds | 8,463 |
Profit from combat bonds | 439,922,315 cr |
Assassinations | 182 |
Profit from assassinations | 73,748,788 cr |
Highest single reward | 296,525 cr |
Skimmers killed | 187 |
Crime |
|
Fines issued | 616 |
Lifetime fines value | 1,002,310 cr |
Bounties received/earned | 3,870 |
Lifetime bounty value | 18,779,755 cr |
Highest bounty issued | 100,100 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 3,430,036 cr |
Commodities smuggled | 529 |
Average profit | 68,601 cr |
Highest single transaction | 522,958 cr |
Trading |
|
Market network | 198 |
Trading profit | 10,648,283,259 cr |
Commodities traded | 87,024 |
Average profit | 10,563,773 cr |
Highest single transaction | 551,680,000 cr |
Mining |
|
Profits from mining | 10,522,314,384 cr |
Minerals refined | 11,964 |
Materials collected | 23,575 |
Exploration |
|
Systems visited | 14,667 |
Profits from exploration | 656,481,317 cr |
Level 2 detailed scans | 12,525 |
Level 3 detailed scans | 134,180 |
Highest payout | 12,014,704 cr |
Total hyperspace distance | 724,427 ly |
Total hyperspace jumps | 24,697 |
Max distance from start | 27,398.89 ly |
Max distance from Sol | 27,417.01 ly |
Max distance from Colonia | 28,589.94 ly |
Approximate time played | 22W 6D 3H 26M |
Passengers |
|
Total bulk passengers delivered | 10,705 |
Total VIPs delivered | 317 |
Total delivered | 11,022 |
Total ejected | 86 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 860,199 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,954 |
Grade 1 upgrades generated | 531 |
Grade 2 upgrades generated | 180 |
Grade 3 upgrades generated | 329 |
Grade 4 upgrades generated | 352 |
Grade 5 upgrades generated | 562 |
Crew |
|
Crew credits earned | 2,547,778 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 13M 36S |
Time in gunner role | 2H 18M 32S |
Total credits accrued | 13,237 cr |