CMDR Jeremie profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 082 966 941 cr |
Credits spent on ships | 1 475 172 991 cr |
Credits spent on outfitting | 4 559 598 585 cr |
Credits spent on repairs | 40 021 470 cr |
Credits spent on fuel | 1 268 240 cr |
Credits spent on munitions | 5 603 124 cr |
Insurance claims | 177 |
Total claim costs | 569 854 507 cr |
Combat |
|
Bounties claimed | 14 465 |
Profit from bounties | 735 489 213 cr |
Combat bonds | 8 463 |
Profit from combat bonds | 439 922 315 cr |
Assassinations | 182 |
Profit from assassinations | 73 748 788 cr |
Highest single reward | 296 525 cr |
Skimmers killed | 187 |
Crime |
|
Fines issued | 616 |
Lifetime fines value | 1 002 310 cr |
Bounties received/earned | 3 870 |
Lifetime bounty value | 18 779 755 cr |
Highest bounty issued | 100 100 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 3 430 036 cr |
Commodities smuggled | 529 |
Average profit | 68 601 cr |
Highest single transaction | 522 958 cr |
Trading |
|
Market network | 198 |
Trading profit | 10 648 283 259 cr |
Commodities traded | 87 024 |
Average profit | 10 563 773 cr |
Highest single transaction | 551 680 000 cr |
Mining |
|
Profits from mining | 10 522 314 384 cr |
Minerals refined | 11 964 |
Materials collected | 23 575 |
Exploration |
|
Systems visited | 14 667 |
Profits from exploration | 656 481 317 cr |
Level 2 detailed scans | 12 525 |
Level 3 detailed scans | 134 180 |
Highest payout | 12 014 704 cr |
Total hyperspace distance | 724 427 ly |
Total hyperspace jumps | 24 697 |
Max distance from start | 27 398,89 ly |
Max distance from Sol | 27 417,01 ly |
Max distance from Colonia | 28 589,94 ly |
Approximate time played | 22W 6D 3H 26M |
Passengers |
|
Total bulk passengers delivered | 10 705 |
Total VIPs delivered | 317 |
Total delivered | 11 022 |
Total ejected | 86 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 860 199 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 954 |
Grade 1 upgrades generated | 531 |
Grade 2 upgrades generated | 180 |
Grade 3 upgrades generated | 329 |
Grade 4 upgrades generated | 352 |
Grade 5 upgrades generated | 562 |
Crew |
|
Crew credits earned | 2 547 778 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 13M 36S |
Time in gunner role | 2H 18M 32S |
Total credits accrued | 13 237 cr |