Perfil de Jeremie
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11.082.966.941 cr |
Credits spent on ships | 1.475.172.991 cr |
Credits spent on outfitting | 4.559.598.585 cr |
Credits spent on repairs | 40.021.470 cr |
Credits spent on fuel | 1.268.240 cr |
Credits spent on munitions | 5.603.124 cr |
Insurance claims | 177 |
Total claim costs | 569.854.507 cr |
Combat |
|
Bounties claimed | 14.465 |
Profit from bounties | 735.489.213 cr |
Combat bonds | 8.463 |
Profit from combat bonds | 439.922.315 cr |
Assassinations | 182 |
Profit from assassinations | 73.748.788 cr |
Highest single reward | 296.525 cr |
Skimmers killed | 187 |
Crime |
|
Fines issued | 616 |
Lifetime fines value | 1.002.310 cr |
Bounties received/earned | 3.870 |
Lifetime bounty value | 18.779.755 cr |
Highest bounty issued | 100.100 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 3.430.036 cr |
Commodities smuggled | 529 |
Average profit | 68.601 cr |
Highest single transaction | 522.958 cr |
Trading |
|
Market network | 198 |
Trading profit | 10.648.283.259 cr |
Commodities traded | 87.024 |
Average profit | 10.563.773 cr |
Highest single transaction | 551.680.000 cr |
Mining |
|
Profits from mining | 10.522.314.384 cr |
Minerals refined | 11.964 |
Materials collected | 23.575 |
Exploration |
|
Systems visited | 14.667 |
Profits from exploration | 656.481.317 cr |
Level 2 detailed scans | 12.525 |
Level 3 detailed scans | 134.180 |
Highest payout | 12.014.704 cr |
Total hyperspace distance | 724.427 a.l. |
Total hyperspace jumps | 24.697 |
Max distance from start | 27.398,89 a.l. |
Max distance from Sol | 27.417,01 a.l. |
Max distance from Colonia | 28.589,94 a.l. |
Approximate time played | 22W 6D 3H 26M |
Passengers |
|
Total bulk passengers delivered | 10.705 |
Total VIPs delivered | 317 |
Total delivered | 11.022 |
Total ejected | 86 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 860.199 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1.954 |
Grade 1 upgrades generated | 531 |
Grade 2 upgrades generated | 180 |
Grade 3 upgrades generated | 329 |
Grade 4 upgrades generated | 352 |
Grade 5 upgrades generated | 562 |
Crew |
|
Crew credits earned | 2.547.778 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 13M 36S |
Time in gunner role | 2H 18M 32S |
Total credits accrued | 13.237 cr |