CMDR Green Delta 11 profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,366,283,423 cr |
Credits spent on ships | 1,539,893,194 cr |
Credits spent on outfitting | 4,146,153,286 cr |
Credits spent on repairs | 16,839,292 cr |
Credits spent on fuel | 546,411 cr |
Credits spent on munitions | 1,957,153 cr |
Insurance claims | 29 |
Total claim costs | 184,548,711 cr |
Combat |
|
Bounties claimed | 1,475 |
Profit from bounties | 187,004,338 cr |
Combat bonds | 663 |
Profit from combat bonds | 46,434,284 cr |
Assassinations | 2 |
Profit from assassinations | 450,308 cr |
Highest single reward | 1,196,496 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 607,449 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 1,932,400 cr |
Highest bounty issued | 947,900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2,285,200 cr |
Commodities smuggled | 1,106 |
Average profit | 228,520 cr |
Highest single transaction | 861,540 cr |
Trading |
|
Market network | 129 |
Trading profit | 1,997,841,400 cr |
Commodities traded | 44,923 |
Average profit | 5,518,899 cr |
Highest single transaction | 94,302,558 cr |
Mining |
|
Profits from mining | 1,473,669,463 cr |
Minerals refined | 6,332 |
Materials collected | 27,697 |
Exploration |
|
Systems visited | 14,485 |
Profits from exploration | 3,171,180,573 cr |
Level 2 detailed scans | 76,877 |
Level 3 detailed scans | 76,874 |
Highest payout | 20,264,058 cr |
Total hyperspace distance | 1,119,098 ly |
Total hyperspace jumps | 16,998 |
Max distance from start | 65,570.29 ly |
Max distance from Sol | 65,627.06 ly |
Max distance from Colonia | 46,612.96 ly |
Approximate time played | 20W 4H 38M |
Passengers |
|
Total bulk passengers delivered | 1,139 |
Total VIPs delivered | 1,599 |
Total delivered | 2,738 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 1,280,801 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 3,137 |
Grade 1 upgrades generated | 470 |
Grade 2 upgrades generated | 616 |
Grade 3 upgrades generated | 824 |
Grade 4 upgrades generated | 753 |
Grade 5 upgrades generated | 474 |
Crew |
|
Crew credits earned | 52,293,970 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 10M 50S |
Time in gunner role | 14M 37S |
Time in fighter con role | 59M 48S |