CMDR Green Delta 11 profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 366 279 908 cr |
Credits spent on ships | 1 539 893 194 cr |
Credits spent on outfitting | 4 146 153 286 cr |
Credits spent on repairs | 16 841 676 cr |
Credits spent on fuel | 547 542 cr |
Credits spent on munitions | 1 957 153 cr |
Insurance claims | 29 |
Total claim costs | 184 548 711 cr |
Combat |
|
Bounties claimed | 1 475 |
Profit from bounties | 187 004 338 cr |
Combat bonds | 663 |
Profit from combat bonds | 46 434 284 cr |
Assassinations | 2 |
Profit from assassinations | 450 308 cr |
Highest single reward | 1 196 496 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 607 449 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 1 932 400 cr |
Highest bounty issued | 947 900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2 285 200 cr |
Commodities smuggled | 1 106 |
Average profit | 228 520 cr |
Highest single transaction | 861 540 cr |
Trading |
|
Market network | 129 |
Trading profit | 1 997 841 400 cr |
Commodities traded | 44 923 |
Average profit | 5 518 899 cr |
Highest single transaction | 94 302 558 cr |
Mining |
|
Profits from mining | 1 473 669 463 cr |
Minerals refined | 6 332 |
Materials collected | 27 772 |
Exploration |
|
Systems visited | 14 837 |
Profits from exploration | 3 171 180 573 cr |
Level 2 detailed scans | 76 877 |
Level 3 detailed scans | 76 874 |
Highest payout | 20 264 058 cr |
Total hyperspace distance | 1 173 943 ly |
Total hyperspace jumps | 17 368 |
Max distance from start | 65 570,29 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 20W 1D 8H 39M |
Passengers |
|
Total bulk passengers delivered | 1 139 |
Total VIPs delivered | 1 599 |
Total delivered | 2 738 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 1 280 801 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 3 137 |
Grade 1 upgrades generated | 470 |
Grade 2 upgrades generated | 616 |
Grade 3 upgrades generated | 824 |
Grade 4 upgrades generated | 753 |
Grade 5 upgrades generated | 474 |
Crew |
|
Crew credits earned | 52 293 970 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 10M 50S |
Time in gunner role | 14M 37S |
Time in fighter con role | 59M 48S |