CMDR Chris Xander profile
(Imperial Eagle)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,378,541,542 cr |
Credits spent on ships | 1,425,158,806 cr |
Credits spent on outfitting | 2,185,182,849 cr |
Credits spent on repairs | 42,140,012 cr |
Credits spent on fuel | 435,259 cr |
Credits spent on munitions | 2,755,914 cr |
Insurance claims | 54 |
Total claim costs | 355,929,129 cr |
Combat |
|
Bounties claimed | 1,419 |
Profit from bounties | 183,353,004 cr |
Combat bonds | 443 |
Profit from combat bonds | 30,349,513 cr |
Assassinations | 163 |
Profit from assassinations | 160,387,070 cr |
Highest single reward | 949,800 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 100 |
Lifetime fines value | 3,096,010 cr |
Bounties received/earned | 143 |
Lifetime bounty value | 1,058,500 cr |
Highest bounty issued | 595,300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 5,922,663 cr |
Commodities smuggled | 469 |
Average profit | 423,047 cr |
Highest single transaction | 2,673,900 cr |
Trading |
|
Market network | 109 |
Trading profit | 7,468,432,751 cr |
Commodities traded | 53,138 |
Average profit | 17,952,963 cr |
Highest single transaction | 254,229,552 cr |
Mining |
|
Profits from mining | 6,820,035,110 cr |
Minerals refined | 8,397 |
Materials collected | 8,139 |
Exploration |
|
Systems visited | 6,372 |
Profits from exploration | 759,918,035 cr |
Level 2 detailed scans | 28,068 |
Level 3 detailed scans | 28,054 |
Highest payout | 6,279,634 cr |
Total hyperspace distance | 319,758 ly |
Total hyperspace jumps | 8,905 |
Max distance from start | 28,139.65 ly |
Max distance from Sol | 28,098.59 ly |
Max distance from Colonia | 27,343.97 ly |
Approximate time played | 11W 14H 37M |
Passengers |
|
Total bulk passengers delivered | 7,347 |
Total VIPs delivered | 1,043 |
Total delivered | 8,390 |
Total ejected | 74 |
Search and Rescue |
|
Total items rescued | 53 |
Total profit | 416,061 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 823 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 162 |
Grade 4 upgrades generated | 73 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 201,888 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 27S |
Time in gunner role | 2H 8M 58S |
Total credits accrued | 878,895 cr |