Perfil de Chris Xander
(Imperial Eagle)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7.378.541.542 cr |
Credits spent on ships | 1.425.158.806 cr |
Credits spent on outfitting | 2.185.182.849 cr |
Credits spent on repairs | 42.140.012 cr |
Credits spent on fuel | 435.259 cr |
Credits spent on munitions | 2.755.914 cr |
Insurance claims | 54 |
Total claim costs | 355.929.129 cr |
Combat |
|
Bounties claimed | 1.419 |
Profit from bounties | 183.353.004 cr |
Combat bonds | 443 |
Profit from combat bonds | 30.349.513 cr |
Assassinations | 163 |
Profit from assassinations | 160.387.070 cr |
Highest single reward | 949.800 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 100 |
Lifetime fines value | 3.096.010 cr |
Bounties received/earned | 143 |
Lifetime bounty value | 1.058.500 cr |
Highest bounty issued | 595.300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 5.922.663 cr |
Commodities smuggled | 469 |
Average profit | 423.047 cr |
Highest single transaction | 2.673.900 cr |
Trading |
|
Market network | 109 |
Trading profit | 7.468.432.751 cr |
Commodities traded | 53.138 |
Average profit | 17.952.963 cr |
Highest single transaction | 254.229.552 cr |
Mining |
|
Profits from mining | 6.820.035.110 cr |
Minerals refined | 8.397 |
Materials collected | 8.139 |
Exploration |
|
Systems visited | 6.372 |
Profits from exploration | 759.918.035 cr |
Level 2 detailed scans | 28.068 |
Level 3 detailed scans | 28.054 |
Highest payout | 6.279.634 cr |
Total hyperspace distance | 319.758 a.l. |
Total hyperspace jumps | 8.905 |
Max distance from start | 28.139,65 a.l. |
Max distance from Sol | 28.098,59 a.l. |
Max distance from Colonia | 27.343,97 a.l. |
Approximate time played | 11W 14H 37M |
Passengers |
|
Total bulk passengers delivered | 7.347 |
Total VIPs delivered | 1.043 |
Total delivered | 8.390 |
Total ejected | 74 |
Search and Rescue |
|
Total items rescued | 53 |
Total profit | 416.061 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 823 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 162 |
Grade 4 upgrades generated | 73 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 201.888 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 27S |
Time in gunner role | 2H 8M 58S |
Total credits accrued | 878.895 cr |