CMDR Chris Xander profile
(Imperial Eagle)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 378 541 542 cr |
Credits spent on ships | 1 425 158 806 cr |
Credits spent on outfitting | 2 185 182 849 cr |
Credits spent on repairs | 42 140 012 cr |
Credits spent on fuel | 435 259 cr |
Credits spent on munitions | 2 755 914 cr |
Insurance claims | 54 |
Total claim costs | 355 929 129 cr |
Combat |
|
Bounties claimed | 1 419 |
Profit from bounties | 183 353 004 cr |
Combat bonds | 443 |
Profit from combat bonds | 30 349 513 cr |
Assassinations | 163 |
Profit from assassinations | 160 387 070 cr |
Highest single reward | 949 800 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 100 |
Lifetime fines value | 3 096 010 cr |
Bounties received/earned | 143 |
Lifetime bounty value | 1 058 500 cr |
Highest bounty issued | 595 300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 5 922 663 cr |
Commodities smuggled | 469 |
Average profit | 423 047 cr |
Highest single transaction | 2 673 900 cr |
Trading |
|
Market network | 109 |
Trading profit | 7 468 432 751 cr |
Commodities traded | 53 138 |
Average profit | 17 952 963 cr |
Highest single transaction | 254 229 552 cr |
Mining |
|
Profits from mining | 6 820 035 110 cr |
Minerals refined | 8 397 |
Materials collected | 8 139 |
Exploration |
|
Systems visited | 6 372 |
Profits from exploration | 759 918 035 cr |
Level 2 detailed scans | 28 068 |
Level 3 detailed scans | 28 054 |
Highest payout | 6 279 634 cr |
Total hyperspace distance | 319 758 ly |
Total hyperspace jumps | 8 905 |
Max distance from start | 28 139,65 ly |
Max distance from Sol | 28 098,59 ly |
Max distance from Colonia | 27 343,97 ly |
Approximate time played | 11W 14H 37M |
Passengers |
|
Total bulk passengers delivered | 7 347 |
Total VIPs delivered | 1 043 |
Total delivered | 8 390 |
Total ejected | 74 |
Search and Rescue |
|
Total items rescued | 53 |
Total profit | 416 061 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 823 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 162 |
Grade 4 upgrades generated | 73 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 201 888 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 27S |
Time in gunner role | 2H 8M 58S |
Total credits accrued | 878 895 cr |