CMDR MICHAEL FORSYTHE profile
(Krait MkII)
Federation: Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 7,339,664,750 cr |
Credits spent on ships | 925,608,934 cr |
Credits spent on outfitting | 1,897,865,074 cr |
Credits spent on repairs | 20,472,877 cr |
Credits spent on fuel | 599,541 cr |
Credits spent on munitions | 4,010,067 cr |
Insurance claims | 34 |
Total claim costs | 201,257,370 cr |
Combat |
|
Bounties claimed | 8,552 |
Profit from bounties | 1,797,901,414 cr |
Combat bonds | 1,580 |
Profit from combat bonds | 107,301,216 cr |
Assassinations | 95 |
Profit from assassinations | 177,649,334 cr |
Highest single reward | 1,622,900 cr |
Skimmers killed | 673 |
Crime |
|
Fines issued | 178 |
Lifetime fines value | 759,939 cr |
Bounties received/earned | 1,594 |
Lifetime bounty value | 4,308,400 cr |
Highest bounty issued | 203,600 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 753,332 cr |
Commodities smuggled | 104 |
Average profit | 28,974 cr |
Highest single transaction | 135,750 cr |
Trading |
|
Market network | 140 |
Trading profit | 10,384,002,471 cr |
Commodities traded | 29,742 |
Average profit | 18,249,565 cr |
Highest single transaction | 337,038,471 cr |
Mining |
|
Profits from mining | 9,284,634,507 cr |
Minerals refined | 14,596 |
Materials collected | 29,745 |
Exploration |
|
Systems visited | 6,008 |
Profits from exploration | 416,051,846 cr |
Level 2 detailed scans | 26,400 |
Level 3 detailed scans | 26,398 |
Highest payout | 8,160,125 cr |
Total hyperspace distance | 337,693 ly |
Total hyperspace jumps | 9,278 |
Max distance from start | 21,947.09 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 28,573.04 ly |
Approximate time played | 9W 2D 15H 15M |
Passengers |
|
Total bulk passengers delivered | 190 |
Total VIPs delivered | 323 |
Total delivered | 513 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 1,548,236 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2,296 |
Grade 1 upgrades generated | 343 |
Grade 2 upgrades generated | 386 |
Grade 3 upgrades generated | 495 |
Grade 4 upgrades generated | 531 |
Grade 5 upgrades generated | 541 |
Crew |
|
Crew credits earned | 1,053,115,889 cr |
Crew hired | 18 |
Crew fired | 16 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 41M 41S |
Time in gunner role | 23M 22S |
Total credits accrued | 101,788 cr |
Total fines accrued | 200 cr |