CMDR MICHAEL FORSYTHE profile
(Krait MkII)
Federation: Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 7 339 664 750 cr |
Credits spent on ships | 925 608 934 cr |
Credits spent on outfitting | 1 897 865 074 cr |
Credits spent on repairs | 20 472 877 cr |
Credits spent on fuel | 599 541 cr |
Credits spent on munitions | 4 010 067 cr |
Insurance claims | 34 |
Total claim costs | 201 257 370 cr |
Combat |
|
Bounties claimed | 8 552 |
Profit from bounties | 1 797 901 414 cr |
Combat bonds | 1 580 |
Profit from combat bonds | 107 301 216 cr |
Assassinations | 95 |
Profit from assassinations | 177 649 334 cr |
Highest single reward | 1 622 900 cr |
Skimmers killed | 673 |
Crime |
|
Fines issued | 178 |
Lifetime fines value | 759 939 cr |
Bounties received/earned | 1 594 |
Lifetime bounty value | 4 308 400 cr |
Highest bounty issued | 203 600 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 753 332 cr |
Commodities smuggled | 104 |
Average profit | 28 974 cr |
Highest single transaction | 135 750 cr |
Trading |
|
Market network | 140 |
Trading profit | 10 384 002 471 cr |
Commodities traded | 29 742 |
Average profit | 18 249 565 cr |
Highest single transaction | 337 038 471 cr |
Mining |
|
Profits from mining | 9 284 634 507 cr |
Minerals refined | 14 596 |
Materials collected | 29 745 |
Exploration |
|
Systems visited | 6 008 |
Profits from exploration | 416 051 846 cr |
Level 2 detailed scans | 26 400 |
Level 3 detailed scans | 26 398 |
Highest payout | 8 160 125 cr |
Total hyperspace distance | 337 693 ly |
Total hyperspace jumps | 9 278 |
Max distance from start | 21 947,09 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 28 573,04 ly |
Approximate time played | 9W 2D 15H 15M |
Passengers |
|
Total bulk passengers delivered | 190 |
Total VIPs delivered | 323 |
Total delivered | 513 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 1 548 236 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 296 |
Grade 1 upgrades generated | 343 |
Grade 2 upgrades generated | 386 |
Grade 3 upgrades generated | 495 |
Grade 4 upgrades generated | 531 |
Grade 5 upgrades generated | 541 |
Crew |
|
Crew credits earned | 1 053 115 889 cr |
Crew hired | 18 |
Crew fired | 16 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 41M 41S |
Time in gunner role | 23M 22S |
Total credits accrued | 101 788 cr |
Total fines accrued | 200 cr |