Perfil de MICHAEL FORSYTHE
(Krait MkII)
Federation: Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 7.339.664.750 cr |
Credits spent on ships | 925.608.934 cr |
Credits spent on outfitting | 1.897.865.074 cr |
Credits spent on repairs | 20.472.877 cr |
Credits spent on fuel | 599.541 cr |
Credits spent on munitions | 4.010.067 cr |
Insurance claims | 34 |
Total claim costs | 201.257.370 cr |
Combat |
|
Bounties claimed | 8.552 |
Profit from bounties | 1.797.901.414 cr |
Combat bonds | 1.580 |
Profit from combat bonds | 107.301.216 cr |
Assassinations | 95 |
Profit from assassinations | 177.649.334 cr |
Highest single reward | 1.622.900 cr |
Skimmers killed | 673 |
Crime |
|
Fines issued | 178 |
Lifetime fines value | 759.939 cr |
Bounties received/earned | 1.594 |
Lifetime bounty value | 4.308.400 cr |
Highest bounty issued | 203.600 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 753.332 cr |
Commodities smuggled | 104 |
Average profit | 28.974 cr |
Highest single transaction | 135.750 cr |
Trading |
|
Market network | 140 |
Trading profit | 10.384.002.471 cr |
Commodities traded | 29.742 |
Average profit | 18.249.565 cr |
Highest single transaction | 337.038.471 cr |
Mining |
|
Profits from mining | 9.284.634.507 cr |
Minerals refined | 14.596 |
Materials collected | 29.745 |
Exploration |
|
Systems visited | 6.008 |
Profits from exploration | 416.051.846 cr |
Level 2 detailed scans | 26.400 |
Level 3 detailed scans | 26.398 |
Highest payout | 8.160.125 cr |
Total hyperspace distance | 337.693 a.l. |
Total hyperspace jumps | 9.278 |
Max distance from start | 21.947,09 a.l. |
Max distance from Sol | 22.016,57 a.l. |
Max distance from Colonia | 28.573,04 a.l. |
Approximate time played | 9W 2D 15H 15M |
Passengers |
|
Total bulk passengers delivered | 190 |
Total VIPs delivered | 323 |
Total delivered | 513 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 1.548.236 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2.296 |
Grade 1 upgrades generated | 343 |
Grade 2 upgrades generated | 386 |
Grade 3 upgrades generated | 495 |
Grade 4 upgrades generated | 531 |
Grade 5 upgrades generated | 541 |
Crew |
|
Crew credits earned | 1.053.115.889 cr |
Crew hired | 18 |
Crew fired | 16 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 41M 41S |
Time in gunner role | 23M 22S |
Total credits accrued | 101.788 cr |
Total fines accrued | 200 cr |