CMDR AymeriX profile
(Anaconda)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23,094,768,570 cr |
Credits spent on ships | 2,510,711,787 cr |
Credits spent on outfitting | 4,163,953,081 cr |
Credits spent on repairs | 31,777,261 cr |
Credits spent on fuel | 1,339,874 cr |
Credits spent on munitions | 5,348,795 cr |
Insurance claims | 275 |
Total claim costs | 575,013,502 cr |
Combat |
|
Bounties claimed | 2,354 |
Profit from bounties | 86,083,261 cr |
Combat bonds | 1,247 |
Profit from combat bonds | 2,677,386,949 cr |
Assassinations | 86 |
Profit from assassinations | 28,236,255 cr |
Highest single reward | 1,204,356 cr |
Skimmers killed | 211 |
Crime |
|
Fines issued | 752 |
Lifetime fines value | 4,129,002 cr |
Bounties received/earned | 497 |
Lifetime bounty value | 819,987 cr |
Highest bounty issued | 18,075 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 2,803,113 cr |
Commodities smuggled | 422 |
Average profit | 14,990 cr |
Highest single transaction | 600,000 cr |
Trading |
|
Market network | 343 |
Trading profit | 9,722,600,718 cr |
Commodities traded | 125,807 |
Average profit | 4,708,281 cr |
Highest single transaction | 263,415,808 cr |
Mining |
|
Profits from mining | 1,013,011,889 cr |
Minerals refined | 1,307 |
Materials collected | 23,898 |
Exploration |
|
Systems visited | 15,284 |
Profits from exploration | 406,233,939 cr |
Level 2 detailed scans | 15,818 |
Level 3 detailed scans | 37,844 |
Highest payout | 2,886,983 cr |
Total hyperspace distance | 837,229 ly |
Total hyperspace jumps | 24,598 |
Max distance from start | 65,292.45 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 17W 3D 2H 18M |
Passengers |
|
Total bulk passengers delivered | 7,190 |
Total VIPs delivered | 1,089 |
Total delivered | 8,279 |
Total ejected | 49 |
Search and Rescue |
|
Total items rescued | 1,309 |
Total profit | 67,212,749 cr |
Total rescue transactions | 120 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2,296 |
Grade 1 upgrades generated | 646 |
Grade 2 upgrades generated | 323 |
Grade 3 upgrades generated | 514 |
Grade 4 upgrades generated | 411 |
Grade 5 upgrades generated | 402 |
Crew |
|
Crew credits earned | 219,330,134 cr |
Crew hired | 379 |
Crew fired | 375 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 8M 38S |
Time in gunner role | 5M 22S |
Time in fighter con role | 11M 56S |