CMDR AymeriX profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23 455 346 336 cr |
Credits spent on ships | 2 510 711 787 cr |
Credits spent on outfitting | 4 177 403 141 cr |
Credits spent on repairs | 31 809 637 cr |
Credits spent on fuel | 1 342 109 cr |
Credits spent on munitions | 5 461 162 cr |
Insurance claims | 278 |
Total claim costs | 629 378 702 cr |
Combat |
|
Bounties claimed | 2 365 |
Profit from bounties | 86 901 591 cr |
Combat bonds | 1 262 |
Profit from combat bonds | 3 089 339 862 cr |
Assassinations | 86 |
Profit from assassinations | 28 236 255 cr |
Highest single reward | 1 204 356 cr |
Skimmers killed | 211 |
Crime |
|
Fines issued | 752 |
Lifetime fines value | 4 129 002 cr |
Bounties received/earned | 500 |
Lifetime bounty value | 840 987 cr |
Highest bounty issued | 18 075 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 2 803 113 cr |
Commodities smuggled | 422 |
Average profit | 14 990 cr |
Highest single transaction | 600 000 cr |
Trading |
|
Market network | 343 |
Trading profit | 9 722 600 718 cr |
Commodities traded | 125 807 |
Average profit | 4 708 281 cr |
Highest single transaction | 263 415 808 cr |
Mining |
|
Profits from mining | 1 013 011 889 cr |
Minerals refined | 1 307 |
Materials collected | 23 965 |
Exploration |
|
Systems visited | 15 290 |
Profits from exploration | 406 285 536 cr |
Level 2 detailed scans | 15 827 |
Level 3 detailed scans | 37 853 |
Highest payout | 2 886 983 cr |
Total hyperspace distance | 838 089 ly |
Total hyperspace jumps | 24 624 |
Max distance from start | 65 292,45 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 17W 3D 10H 10M |
Passengers |
|
Total bulk passengers delivered | 7 378 |
Total VIPs delivered | 1 089 |
Total delivered | 8 467 |
Total ejected | 49 |
Search and Rescue |
|
Total items rescued | 1 309 |
Total profit | 67 212 749 cr |
Total rescue transactions | 120 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2 296 |
Grade 1 upgrades generated | 646 |
Grade 2 upgrades generated | 323 |
Grade 3 upgrades generated | 514 |
Grade 4 upgrades generated | 411 |
Grade 5 upgrades generated | 402 |
Crew |
|
Crew credits earned | 219 330 134 cr |
Crew hired | 379 |
Crew fired | 375 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 8M 38S |
Time in gunner role | 5M 22S |
Time in fighter con role | 11M 56S |