CMDR Gordon Crow profile
(Krait Phantom)
Federation: Midshipman
Empire: Squire
Balance |
|
---|---|
Current assets | 1,757,724,133 cr |
Credits spent on ships | 167,805,224 cr |
Credits spent on outfitting | 489,273,121 cr |
Credits spent on repairs | 1,775,283 cr |
Credits spent on fuel | 141,981 cr |
Credits spent on munitions | 45,116 cr |
Insurance claims | 23 |
Total claim costs | 67,300,423 cr |
Combat |
|
Bounties claimed | 264 |
Profit from bounties | 10,960,854 cr |
Combat bonds | 6 |
Profit from combat bonds | 335,157 cr |
Assassinations | 11 |
Profit from assassinations | 1,008,047 cr |
Highest single reward | 796,930 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 7,300 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 14,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 63 |
Trading profit | 599,475,707 cr |
Commodities traded | 31,548 |
Average profit | 2,664,336 cr |
Highest single transaction | 34,445,794 cr |
Mining |
|
Profits from mining | 11,504,514 cr |
Minerals refined | 570 |
Materials collected | 5,783 |
Exploration |
|
Systems visited | 4,663 |
Profits from exploration | 968,367,859 cr |
Level 2 detailed scans | 31,726 |
Level 3 detailed scans | 31,726 |
Highest payout | 14,192,595 cr |
Total hyperspace distance | 224,869 ly |
Total hyperspace jumps | 5,210 |
Max distance from start | 44,181.00 ly |
Max distance from Sol | 44,218.23 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 3W 6D 27M |
Passengers |
|
Total bulk passengers delivered | 1,901 |
Total VIPs delivered | 2 |
Total delivered | 1,903 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 105,948 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 319 |
Grade 1 upgrades generated | 128 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 74 |
Multi-Crew |
|
Total time in multi-crew | 28M 12S |
Time in gunner role | 39S |
Time in fighter con role | 18M 55S |