CMDR Gordon Crow profile
(Krait Phantom)
Federation: Midshipman
Empire: Squire
Balance |
|
---|---|
Current assets | 1 757 724 133 cr |
Credits spent on ships | 167 805 224 cr |
Credits spent on outfitting | 489 273 121 cr |
Credits spent on repairs | 1 775 283 cr |
Credits spent on fuel | 141 981 cr |
Credits spent on munitions | 45 116 cr |
Insurance claims | 23 |
Total claim costs | 67 300 423 cr |
Combat |
|
Bounties claimed | 264 |
Profit from bounties | 10 960 854 cr |
Combat bonds | 6 |
Profit from combat bonds | 335 157 cr |
Assassinations | 11 |
Profit from assassinations | 1 008 047 cr |
Highest single reward | 796 930 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 7 300 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 14 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 63 |
Trading profit | 599 475 707 cr |
Commodities traded | 31 548 |
Average profit | 2 664 336 cr |
Highest single transaction | 34 445 794 cr |
Mining |
|
Profits from mining | 11 504 514 cr |
Minerals refined | 570 |
Materials collected | 5 783 |
Exploration |
|
Systems visited | 4 663 |
Profits from exploration | 968 367 859 cr |
Level 2 detailed scans | 31 726 |
Level 3 detailed scans | 31 726 |
Highest payout | 14 192 595 cr |
Total hyperspace distance | 224 869 ly |
Total hyperspace jumps | 5 210 |
Max distance from start | 44 181,00 ly |
Max distance from Sol | 44 218,23 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 3W 6D 27M |
Passengers |
|
Total bulk passengers delivered | 1 901 |
Total VIPs delivered | 2 |
Total delivered | 1 903 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 105 948 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 319 |
Grade 1 upgrades generated | 128 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 74 |
Multi-Crew |
|
Total time in multi-crew | 28M 12S |
Time in gunner role | 39S |
Time in fighter con role | 18M 55S |