CMDR xSounddefense profile
(Krait MkII)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,590,486,101 cr |
Credits spent on ships | 852,028,364 cr |
Credits spent on outfitting | 2,684,451,955 cr |
Credits spent on repairs | 14,226,206 cr |
Credits spent on fuel | 292,368 cr |
Credits spent on munitions | 599,215 cr |
Insurance claims | 43 |
Total claim costs | 91,689,280 cr |
Combat |
|
Bounties claimed | 1,868 |
Profit from bounties | 68,696,283 cr |
Combat bonds | 217 |
Profit from combat bonds | 3,959,316 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 172,040 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 1,877,947 cr |
Bounties received/earned | 89 |
Lifetime bounty value | 59,465 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 117,277 cr |
Commodities smuggled | 127 |
Average profit | 4,511 cr |
Highest single transaction | 26,424 cr |
Trading |
|
Market network | 110 |
Trading profit | 2,268,377,976 cr |
Commodities traded | 9,953 |
Average profit | 4,500,750 cr |
Highest single transaction | 204,165,117 cr |
Mining |
|
Profits from mining | 2,261,346,632 cr |
Minerals refined | 1,796 |
Materials collected | 11,808 |
Exploration |
|
Systems visited | 5,167 |
Profits from exploration | 406,070,945 cr |
Level 2 detailed scans | 19,604 |
Level 3 detailed scans | 29,447 |
Highest payout | 8,407,049 cr |
Total hyperspace distance | 203,590 ly |
Total hyperspace jumps | 9,164 |
Max distance from start | 7,087.87 ly |
Max distance from Sol | 7,106.30 ly |
Max distance from Colonia | 23,882.31 ly |
Approximate time played | 7W 3D 16H 25M |
Passengers |
|
Total bulk passengers delivered | 10,334 |
Total VIPs delivered | 1,467 |
Total delivered | 11,801 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 6,669 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 1,182 |
Grade 1 upgrades generated | 360 |
Grade 2 upgrades generated | 289 |
Grade 3 upgrades generated | 305 |
Grade 4 upgrades generated | 157 |
Grade 5 upgrades generated | 71 |
Crew |
|
Crew credits earned | 18,490,932 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 6M 49S |
Time in gunner role | 2H 5M 38S |