CMDR xSounddefense profile
(Krait Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 590 486 101 cr |
Credits spent on ships | 852 028 364 cr |
Credits spent on outfitting | 2 684 451 955 cr |
Credits spent on repairs | 14 226 206 cr |
Credits spent on fuel | 292 368 cr |
Credits spent on munitions | 599 215 cr |
Insurance claims | 43 |
Total claim costs | 91 689 280 cr |
Combat |
|
Bounties claimed | 1 868 |
Profit from bounties | 68 696 283 cr |
Combat bonds | 217 |
Profit from combat bonds | 3 959 316 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 172 040 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 1 877 947 cr |
Bounties received/earned | 89 |
Lifetime bounty value | 59 465 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 117 277 cr |
Commodities smuggled | 127 |
Average profit | 4 511 cr |
Highest single transaction | 26 424 cr |
Trading |
|
Market network | 110 |
Trading profit | 2 268 377 976 cr |
Commodities traded | 9 953 |
Average profit | 4 500 750 cr |
Highest single transaction | 204 165 117 cr |
Mining |
|
Profits from mining | 2 261 346 632 cr |
Minerals refined | 1 796 |
Materials collected | 11 808 |
Exploration |
|
Systems visited | 5 167 |
Profits from exploration | 406 070 945 cr |
Level 2 detailed scans | 19 604 |
Level 3 detailed scans | 29 447 |
Highest payout | 8 407 049 cr |
Total hyperspace distance | 203 590 ly |
Total hyperspace jumps | 9 164 |
Max distance from start | 7 087,87 ly |
Max distance from Sol | 7 106,30 ly |
Max distance from Colonia | 23 882,31 ly |
Approximate time played | 7W 3D 16H 25M |
Passengers |
|
Total bulk passengers delivered | 10 334 |
Total VIPs delivered | 1 467 |
Total delivered | 11 801 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 6 669 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 1 182 |
Grade 1 upgrades generated | 360 |
Grade 2 upgrades generated | 289 |
Grade 3 upgrades generated | 305 |
Grade 4 upgrades generated | 157 |
Grade 5 upgrades generated | 71 |
Crew |
|
Crew credits earned | 18 490 932 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 6M 49S |
Time in gunner role | 2H 5M 38S |