Perfil de xSounddefense
(Krait MkII)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.590.486.101 cr |
Credits spent on ships | 852.028.364 cr |
Credits spent on outfitting | 2.684.451.955 cr |
Credits spent on repairs | 14.226.206 cr |
Credits spent on fuel | 292.368 cr |
Credits spent on munitions | 599.215 cr |
Insurance claims | 43 |
Total claim costs | 91.689.280 cr |
Combat |
|
Bounties claimed | 1.868 |
Profit from bounties | 68.696.283 cr |
Combat bonds | 217 |
Profit from combat bonds | 3.959.316 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 172.040 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 1.877.947 cr |
Bounties received/earned | 89 |
Lifetime bounty value | 59.465 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 117.277 cr |
Commodities smuggled | 127 |
Average profit | 4.511 cr |
Highest single transaction | 26.424 cr |
Trading |
|
Market network | 110 |
Trading profit | 2.268.377.976 cr |
Commodities traded | 9.953 |
Average profit | 4.500.750 cr |
Highest single transaction | 204.165.117 cr |
Mining |
|
Profits from mining | 2.261.346.632 cr |
Minerals refined | 1.796 |
Materials collected | 11.808 |
Exploration |
|
Systems visited | 5.167 |
Profits from exploration | 406.070.945 cr |
Level 2 detailed scans | 19.604 |
Level 3 detailed scans | 29.447 |
Highest payout | 8.407.049 cr |
Total hyperspace distance | 203.590 a.l. |
Total hyperspace jumps | 9.164 |
Max distance from start | 7.087,87 a.l. |
Max distance from Sol | 7.106,30 a.l. |
Max distance from Colonia | 23.882,31 a.l. |
Approximate time played | 7W 3D 16H 25M |
Passengers |
|
Total bulk passengers delivered | 10.334 |
Total VIPs delivered | 1.467 |
Total delivered | 11.801 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 6.669 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 1.182 |
Grade 1 upgrades generated | 360 |
Grade 2 upgrades generated | 289 |
Grade 3 upgrades generated | 305 |
Grade 4 upgrades generated | 157 |
Grade 5 upgrades generated | 71 |
Crew |
|
Crew credits earned | 18.490.932 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 6M 49S |
Time in gunner role | 2H 5M 38S |