CMDR Kakoda profile
(Type-9 Heavy)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 7,045,078,766 cr |
Credits spent on ships | 2,241,050,535 cr |
Credits spent on outfitting | 3,770,863,009 cr |
Credits spent on repairs | 16,226,230 cr |
Credits spent on fuel | 398,673 cr |
Credits spent on munitions | 2,138,814 cr |
Insurance claims | 24 |
Total claim costs | 132,295,362 cr |
Combat |
|
Bounties claimed | 411 |
Profit from bounties | 27,734,745 cr |
Combat bonds | 345 |
Profit from combat bonds | 44,365,029 cr |
Assassinations | 6 |
Profit from assassinations | 2,370,377 cr |
Highest single reward | 1,330,420 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 164 |
Lifetime fines value | 1,015,748 cr |
Bounties received/earned | 65 |
Lifetime bounty value | 58,100 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 5,413 cr |
Commodities smuggled | 9 |
Average profit | 1,083 cr |
Highest single transaction | 1,779 cr |
Trading |
|
Market network | 77 |
Trading profit | 9,981,136,776 cr |
Commodities traded | 72,565 |
Average profit | 29,014,932 cr |
Highest single transaction | 555,836,538 cr |
Mining |
|
Profits from mining | 8,572,911,909 cr |
Minerals refined | 6,930 |
Materials collected | 7,636 |
Exploration |
|
Systems visited | 4,598 |
Profits from exploration | 221,595,502 cr |
Level 2 detailed scans | 13,458 |
Level 3 detailed scans | 13,415 |
Highest payout | 5,595,512 cr |
Total hyperspace distance | 276,945 ly |
Total hyperspace jumps | 6,533 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 24,555.67 ly |
Approximate time played | 12W 4D 11H 28M |
Passengers |
|
Total bulk passengers delivered | 2,872 |
Total VIPs delivered | 26 |
Total delivered | 2,898 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 81,201 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 756 |
Grade 1 upgrades generated | 224 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 225 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 284,030,724 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 4M 17S |
Time in gunner role | 2M 14S |
Time in fighter con role | 48M 56S |
Total credits accrued | 568,563 cr |