CMDR Kakoda profile
(Type-9 Heavy)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 7 045 078 766 cr |
Credits spent on ships | 2 241 050 535 cr |
Credits spent on outfitting | 3 770 863 009 cr |
Credits spent on repairs | 16 226 230 cr |
Credits spent on fuel | 398 673 cr |
Credits spent on munitions | 2 138 814 cr |
Insurance claims | 24 |
Total claim costs | 132 295 362 cr |
Combat |
|
Bounties claimed | 411 |
Profit from bounties | 27 734 745 cr |
Combat bonds | 345 |
Profit from combat bonds | 44 365 029 cr |
Assassinations | 6 |
Profit from assassinations | 2 370 377 cr |
Highest single reward | 1 330 420 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 164 |
Lifetime fines value | 1 015 748 cr |
Bounties received/earned | 65 |
Lifetime bounty value | 58 100 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 5 413 cr |
Commodities smuggled | 9 |
Average profit | 1 083 cr |
Highest single transaction | 1 779 cr |
Trading |
|
Market network | 77 |
Trading profit | 9 981 136 776 cr |
Commodities traded | 72 565 |
Average profit | 29 014 932 cr |
Highest single transaction | 555 836 538 cr |
Mining |
|
Profits from mining | 8 572 911 909 cr |
Minerals refined | 6 930 |
Materials collected | 7 636 |
Exploration |
|
Systems visited | 4 598 |
Profits from exploration | 221 595 502 cr |
Level 2 detailed scans | 13 458 |
Level 3 detailed scans | 13 415 |
Highest payout | 5 595 512 cr |
Total hyperspace distance | 276 945 ly |
Total hyperspace jumps | 6 533 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 555,67 ly |
Approximate time played | 12W 4D 11H 28M |
Passengers |
|
Total bulk passengers delivered | 2 872 |
Total VIPs delivered | 26 |
Total delivered | 2 898 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 81 201 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 756 |
Grade 1 upgrades generated | 224 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 225 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 284 030 724 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 4M 17S |
Time in gunner role | 2M 14S |
Time in fighter con role | 48M 56S |
Total credits accrued | 568 563 cr |