CMDR ScrambledLogic profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,836,287,562 cr |
Credits spent on ships | 717,403,115 cr |
Credits spent on outfitting | 2,509,267,325 cr |
Credits spent on repairs | 15,263,321 cr |
Credits spent on fuel | 695,049 cr |
Credits spent on munitions | 6,566,291 cr |
Insurance claims | 24 |
Total claim costs | 115,504,527 cr |
Combat |
|
Bounties claimed | 4,458 |
Profit from bounties | 834,892,759 cr |
Combat bonds | 1,083 |
Profit from combat bonds | 78,705,400 cr |
Assassinations | 343 |
Profit from assassinations | 461,360,964 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 317 |
Lifetime fines value | 12,411,400 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 7,405 cr |
Highest bounty issued | 2,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 122,675 cr |
Commodities smuggled | 10 |
Average profit | 13,631 cr |
Highest single transaction | 101,803 cr |
Trading |
|
Market network | 118 |
Trading profit | 12,892,634,077 cr |
Commodities traded | 58,104 |
Average profit | 43,409,542 cr |
Highest single transaction | 383,269,200 cr |
Mining |
|
Profits from mining | 12,360,592,251 cr |
Minerals refined | 9,020 |
Materials collected | 22,261 |
Exploration |
|
Systems visited | 4,508 |
Profits from exploration | 212,942,293 cr |
Level 2 detailed scans | 11,838 |
Level 3 detailed scans | 12,135 |
Highest payout | 5,338,461 cr |
Total hyperspace distance | 219,273 ly |
Total hyperspace jumps | 7,100 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 12W 6D 5H 3M |
Passengers |
|
Total bulk passengers delivered | 6,731 |
Total VIPs delivered | 5,501 |
Total delivered | 12,232 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 81,260 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,536 |
Grade 1 upgrades generated | 420 |
Grade 2 upgrades generated | 452 |
Grade 3 upgrades generated | 520 |
Grade 4 upgrades generated | 514 |
Grade 5 upgrades generated | 630 |
Crew |
|
Crew credits earned | 728,631,650 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |