CMDR Mikeycantoon profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,858,843,627 cr |
Credits spent on ships | 901,776,007 cr |
Credits spent on outfitting | 3,039,571,331 cr |
Credits spent on repairs | 6,066,600 cr |
Credits spent on fuel | 117,955 cr |
Credits spent on munitions | 689,515 cr |
Insurance claims | 30 |
Total claim costs | 93,376,032 cr |
Combat |
|
Bounties claimed | 715 |
Profit from bounties | 25,680,556 cr |
Combat bonds | 85 |
Profit from combat bonds | 3,359,407 cr |
Assassinations | 1 |
Profit from assassinations | 600,288 cr |
Highest single reward | 423,925 cr |
Skimmers killed | 508 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 4,620 cr |
Bounties received/earned | 724 |
Lifetime bounty value | 190,840 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32,937 cr |
Commodities smuggled | 22 |
Average profit | 6,587 cr |
Highest single transaction | 27,558 cr |
Trading |
|
Market network | 59 |
Trading profit | 5,457,146,067 cr |
Commodities traded | 6,115 |
Average profit | 62,013,023 cr |
Highest single transaction | 394,886,144 cr |
Mining |
|
Profits from mining | 5,457,183,021 cr |
Minerals refined | 6,270 |
Materials collected | 32,151 |
Exploration |
|
Systems visited | 4,064 |
Profits from exploration | 287,130,977 cr |
Level 2 detailed scans | 6,478 |
Level 3 detailed scans | 41,163 |
Highest payout | 8,548,145 cr |
Total hyperspace distance | 192,809 ly |
Total hyperspace jumps | 5,122 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 26,930.91 ly |
Approximate time played | 4W 2D 20H 54M |
Passengers |
|
Total bulk passengers delivered | 17,007 |
Total VIPs delivered | 10 |
Total delivered | 17,017 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2,375 |
Grade 1 upgrades generated | 326 |
Grade 2 upgrades generated | 369 |
Grade 3 upgrades generated | 527 |
Grade 4 upgrades generated | 542 |
Grade 5 upgrades generated | 611 |
Crew |
|
Crew credits earned | 216,830,648 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 30S |
Time in gunner role | 1M 26S |