Perfil de Mikeycantoon
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5.858.843.627 cr |
Credits spent on ships | 901.776.007 cr |
Credits spent on outfitting | 3.039.571.331 cr |
Credits spent on repairs | 6.066.600 cr |
Credits spent on fuel | 117.955 cr |
Credits spent on munitions | 689.515 cr |
Insurance claims | 30 |
Total claim costs | 93.376.032 cr |
Combat |
|
Bounties claimed | 715 |
Profit from bounties | 25.680.556 cr |
Combat bonds | 85 |
Profit from combat bonds | 3.359.407 cr |
Assassinations | 1 |
Profit from assassinations | 600.288 cr |
Highest single reward | 423.925 cr |
Skimmers killed | 508 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 4.620 cr |
Bounties received/earned | 724 |
Lifetime bounty value | 190.840 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32.937 cr |
Commodities smuggled | 22 |
Average profit | 6.587 cr |
Highest single transaction | 27.558 cr |
Trading |
|
Market network | 59 |
Trading profit | 5.457.146.067 cr |
Commodities traded | 6.115 |
Average profit | 62.013.023 cr |
Highest single transaction | 394.886.144 cr |
Mining |
|
Profits from mining | 5.457.183.021 cr |
Minerals refined | 6.270 |
Materials collected | 32.151 |
Exploration |
|
Systems visited | 4.064 |
Profits from exploration | 287.130.977 cr |
Level 2 detailed scans | 6.478 |
Level 3 detailed scans | 41.163 |
Highest payout | 8.548.145 cr |
Total hyperspace distance | 192.809 a.l. |
Total hyperspace jumps | 5.122 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 26.930,91 a.l. |
Approximate time played | 4W 2D 20H 54M |
Passengers |
|
Total bulk passengers delivered | 17.007 |
Total VIPs delivered | 10 |
Total delivered | 17.017 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2.375 |
Grade 1 upgrades generated | 326 |
Grade 2 upgrades generated | 369 |
Grade 3 upgrades generated | 527 |
Grade 4 upgrades generated | 542 |
Grade 5 upgrades generated | 611 |
Crew |
|
Crew credits earned | 216.830.648 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 30S |
Time in gunner role | 1M 26S |