CMDR Mikeycantoon profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 858 843 627 cr |
Credits spent on ships | 901 776 007 cr |
Credits spent on outfitting | 3 039 571 331 cr |
Credits spent on repairs | 6 066 600 cr |
Credits spent on fuel | 117 955 cr |
Credits spent on munitions | 689 515 cr |
Insurance claims | 30 |
Total claim costs | 93 376 032 cr |
Combat |
|
Bounties claimed | 715 |
Profit from bounties | 25 680 556 cr |
Combat bonds | 85 |
Profit from combat bonds | 3 359 407 cr |
Assassinations | 1 |
Profit from assassinations | 600 288 cr |
Highest single reward | 423 925 cr |
Skimmers killed | 508 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 4 620 cr |
Bounties received/earned | 724 |
Lifetime bounty value | 190 840 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32 937 cr |
Commodities smuggled | 22 |
Average profit | 6 587 cr |
Highest single transaction | 27 558 cr |
Trading |
|
Market network | 59 |
Trading profit | 5 457 146 067 cr |
Commodities traded | 6 115 |
Average profit | 62 013 023 cr |
Highest single transaction | 394 886 144 cr |
Mining |
|
Profits from mining | 5 457 183 021 cr |
Minerals refined | 6 270 |
Materials collected | 32 151 |
Exploration |
|
Systems visited | 4 064 |
Profits from exploration | 287 130 977 cr |
Level 2 detailed scans | 6 478 |
Level 3 detailed scans | 41 163 |
Highest payout | 8 548 145 cr |
Total hyperspace distance | 192 809 ly |
Total hyperspace jumps | 5 122 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 930,91 ly |
Approximate time played | 4W 2D 20H 54M |
Passengers |
|
Total bulk passengers delivered | 17 007 |
Total VIPs delivered | 10 |
Total delivered | 17 017 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2 375 |
Grade 1 upgrades generated | 326 |
Grade 2 upgrades generated | 369 |
Grade 3 upgrades generated | 527 |
Grade 4 upgrades generated | 542 |
Grade 5 upgrades generated | 611 |
Crew |
|
Crew credits earned | 216 830 648 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 30S |
Time in gunner role | 1M 26S |