CMDR QUILLMONKEY profile
(Python)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 28,332,953,975 cr |
Credits spent on ships | 2,554,180,226 cr |
Credits spent on outfitting | 4,827,332,472 cr |
Credits spent on repairs | 43,555,927 cr |
Credits spent on fuel | 723,595 cr |
Credits spent on munitions | 8,007,265 cr |
Insurance claims | 32 |
Total claim costs | 282,044,298 cr |
Combat |
|
Bounties claimed | 9,600 |
Profit from bounties | 1,448,906,771 cr |
Combat bonds | 1,960 |
Profit from combat bonds | 6,166,812,131 cr |
Assassinations | 72 |
Profit from assassinations | 16,189,757 cr |
Highest single reward | 1,956,266 cr |
Skimmers killed | 135 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 207,346 cr |
Bounties received/earned | 280 |
Lifetime bounty value | 895,850 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 479,029 cr |
Commodities smuggled | 175 |
Average profit | 17,108 cr |
Highest single transaction | 200,128 cr |
Trading |
|
Market network | 325 |
Trading profit | 11,297,079,832 cr |
Commodities traded | 256,092 |
Average profit | 8,750,643 cr |
Highest single transaction | 636,394,968 cr |
Mining |
|
Profits from mining | 6,677,403,127 cr |
Minerals refined | 26,341 |
Materials collected | 57,777 |
Exploration |
|
Systems visited | 11,356 |
Profits from exploration | 5,124,413,716 cr |
Level 2 detailed scans | 83,694 |
Level 3 detailed scans | 83,693 |
Highest payout | 47,654,892 cr |
Total hyperspace distance | 579,278 ly |
Total hyperspace jumps | 15,090 |
Max distance from start | 28,965.63 ly |
Max distance from Sol | 29,000.72 ly |
Max distance from Colonia | 28,507.17 ly |
Approximate time played | 33W 3D 7H 52M |
Passengers |
|
Total bulk passengers delivered | 7,817 |
Total VIPs delivered | 122 |
Total delivered | 7,939 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 305,773 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 6,822 |
Grade 1 upgrades generated | 1,181 |
Grade 2 upgrades generated | 1,340 |
Grade 3 upgrades generated | 1,892 |
Grade 4 upgrades generated | 1,413 |
Grade 5 upgrades generated | 996 |
Crew |
|
Crew credits earned | 4,161,533,128 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 41M 9S |