CMDR Novak of Yale profile
(Krait Phantom)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 9,202,270,514 cr |
Credits spent on ships | 401,069,312 cr |
Credits spent on outfitting | 448,763,670 cr |
Credits spent on repairs | 3,625,875 cr |
Credits spent on fuel | 268,251 cr |
Credits spent on munitions | 328,061 cr |
Insurance claims | 14 |
Total claim costs | 10,999,481 cr |
Combat |
|
Bounties claimed | 622 |
Profit from bounties | 73,349,707 cr |
Combat bonds | 2 |
Profit from combat bonds | 77,271 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,450,610 cr |
Skimmers killed | 172 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 800,272 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 17,900 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 170 |
Trading profit | 1,510,594,767 cr |
Commodities traded | 101,838 |
Average profit | 1,521,243 cr |
Highest single transaction | 54,987,368 cr |
Mining |
|
Profits from mining | 213,586,938 cr |
Minerals refined | 11,050 |
Materials collected | 20,103 |
Exploration |
|
Systems visited | 6,980 |
Profits from exploration | 3,959,506,610 cr |
Level 2 detailed scans | 88,514 |
Level 3 detailed scans | 88,514 |
Highest payout | 22,867,888 cr |
Total hyperspace distance | 311,958 ly |
Total hyperspace jumps | 9,230 |
Max distance from start | 11,515.98 ly |
Max distance from Sol | 11,556.63 ly |
Max distance from Colonia | 28,771.84 ly |
Approximate time played | 19W 2D 20H 21M |
Passengers |
|
Total bulk passengers delivered | 9,906 |
Total VIPs delivered | 7,566 |
Total delivered | 17,472 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 167 |
Total profit | 4,544,269 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 877 |
Grade 1 upgrades generated | 207 |
Grade 2 upgrades generated | 226 |
Grade 3 upgrades generated | 245 |
Grade 4 upgrades generated | 116 |
Grade 5 upgrades generated | 83 |