CMDR Novak of Yale profile
(Type-9 Heavy)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 9 361 118 563 cr |
Credits spent on ships | 401 069 312 cr |
Credits spent on outfitting | 491 224 231 cr |
Credits spent on repairs | 3 635 696 cr |
Credits spent on fuel | 268 546 cr |
Credits spent on munitions | 328 061 cr |
Insurance claims | 14 |
Total claim costs | 10 999 481 cr |
Combat |
|
Bounties claimed | 622 |
Profit from bounties | 73 349 707 cr |
Combat bonds | 2 |
Profit from combat bonds | 77 271 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 450 610 cr |
Skimmers killed | 172 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 800 272 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 17 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 170 |
Trading profit | 1 510 594 767 cr |
Commodities traded | 101 838 |
Average profit | 1 521 243 cr |
Highest single transaction | 54 987 368 cr |
Mining |
|
Profits from mining | 213 586 938 cr |
Minerals refined | 11 050 |
Materials collected | 20 327 |
Exploration |
|
Systems visited | 7 013 |
Profits from exploration | 3 968 508 096 cr |
Level 2 detailed scans | 88 747 |
Level 3 detailed scans | 88 747 |
Highest payout | 22 867 888 cr |
Total hyperspace distance | 313 895 ly |
Total hyperspace jumps | 9 277 |
Max distance from start | 11 515,98 ly |
Max distance from Sol | 11 556,63 ly |
Max distance from Colonia | 28 771,84 ly |
Approximate time played | 19W 3D 6H 31M |
Passengers |
|
Total bulk passengers delivered | 9 985 |
Total VIPs delivered | 7 580 |
Total delivered | 17 565 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 167 |
Total profit | 4 544 269 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 907 |
Grade 1 upgrades generated | 210 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 249 |
Grade 4 upgrades generated | 128 |
Grade 5 upgrades generated | 89 |