CMDR Blues HPQ profile
(Imperial Clipper)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14,261,865,729 cr |
Credits spent on ships | 1,817,863,067 cr |
Credits spent on outfitting | 5,481,433,761 cr |
Credits spent on repairs | 26,820,310 cr |
Credits spent on fuel | 594,601 cr |
Credits spent on munitions | 5,085,457 cr |
Insurance claims | 54 |
Total claim costs | 157,115,632 cr |
Combat |
|
Bounties claimed | 2,947 |
Profit from bounties | 787,172,414 cr |
Combat bonds | 8,187 |
Profit from combat bonds | 19,940,837,209 cr |
Assassinations | 50 |
Profit from assassinations | 23,560,337 cr |
Highest single reward | 1,980,060 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 6,639,223 cr |
Bounties received/earned | 304 |
Lifetime bounty value | 1,443,300 cr |
Highest bounty issued | 526,800 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 189,276,200 cr |
Commodities smuggled | 14,138 |
Average profit | 3,379,932 cr |
Highest single transaction | 12,570,012 cr |
Trading |
|
Market network | 139 |
Trading profit | 3,207,352,493 cr |
Commodities traded | 144,891 |
Average profit | 1,044,060 cr |
Highest single transaction | 213,852,256 cr |
Mining |
|
Profits from mining | 1,212,657,686 cr |
Minerals refined | 6,679 |
Materials collected | 26,352 |
Exploration |
|
Systems visited | 5,250 |
Profits from exploration | 587,103,261 cr |
Level 2 detailed scans | 21,623 |
Level 3 detailed scans | 21,623 |
Highest payout | 5,933,531 cr |
Total hyperspace distance | 476,629 ly |
Total hyperspace jumps | 8,123 |
Max distance from start | 25,983.47 ly |
Max distance from Sol | 25,913.47 ly |
Max distance from Colonia | 35,618.79 ly |
Approximate time played | 8W 6D 12H 3M |
Passengers |
|
Total bulk passengers delivered | 4,013 |
Total VIPs delivered | 2,258 |
Total delivered | 6,271 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 346,953 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,742 |
Grade 1 upgrades generated | 516 |
Grade 2 upgrades generated | 633 |
Grade 3 upgrades generated | 1,006 |
Grade 4 upgrades generated | 1,046 |
Grade 5 upgrades generated | 1,541 |
Crew |
|
Crew credits earned | 424,153,015 cr |
Crew hired | 54 |
Crew fired | 54 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 19H 26M 8S |
Time in gunner role | 15M 8S |
Time in fighter con role | 30S |
Total credits accrued | 2,700,001 cr |