CMDR Descent II profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,635,619,451 cr |
Credits spent on ships | 339,662,807 cr |
Credits spent on outfitting | 618,797,982 cr |
Credits spent on repairs | 6,757,520 cr |
Credits spent on fuel | 273,601 cr |
Credits spent on munitions | 1,266,746 cr |
Insurance claims | 9 |
Total claim costs | 20,999,416 cr |
Combat |
|
Bounties claimed | 870 |
Profit from bounties | 161,118,958 cr |
Combat bonds | 303 |
Profit from combat bonds | 18,274,849 cr |
Assassinations | 15 |
Profit from assassinations | 21,790,284 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 135 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 19,588 cr |
Bounties received/earned | 147 |
Lifetime bounty value | 141,275 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 110,733 cr |
Commodities smuggled | 9 |
Average profit | 36,911 cr |
Highest single transaction | 46,812 cr |
Trading |
|
Market network | 43 |
Trading profit | 371,048,653 cr |
Commodities traded | 4,913 |
Average profit | 932,283 cr |
Highest single transaction | 26,821,550 cr |
Mining |
|
Profits from mining | 413,621,856 cr |
Minerals refined | 2,079 |
Materials collected | 17,715 |
Exploration |
|
Systems visited | 5,122 |
Profits from exploration | 3,482,462,455 cr |
Level 2 detailed scans | 69,068 |
Level 3 detailed scans | 69,068 |
Highest payout | 42,004,222 cr |
Total hyperspace distance | 252,796 ly |
Total hyperspace jumps | 6,295 |
Max distance from start | 65,570.29 ly |
Max distance from Sol | 65,627.06 ly |
Max distance from Colonia | 46,615.28 ly |
Approximate time played | 12W 6D 16H 42M |
Passengers |
|
Total bulk passengers delivered | 2,629 |
Total VIPs delivered | 1,729 |
Total delivered | 4,358 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 151 |
Total profit | 3,443,638 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 708 |
Grade 1 upgrades generated | 118 |
Grade 2 upgrades generated | 131 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 126 |
Grade 5 upgrades generated | 175 |
Crew |
|
Crew credits earned | 186,225,085 cr |
Crew hired | 5 |
Crew fired | 3 |