Perfil de Descent II
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6.635.619.451 cr |
Credits spent on ships | 339.662.807 cr |
Credits spent on outfitting | 618.797.982 cr |
Credits spent on repairs | 6.757.520 cr |
Credits spent on fuel | 273.601 cr |
Credits spent on munitions | 1.266.746 cr |
Insurance claims | 9 |
Total claim costs | 20.999.416 cr |
Combat |
|
Bounties claimed | 870 |
Profit from bounties | 161.118.958 cr |
Combat bonds | 303 |
Profit from combat bonds | 18.274.849 cr |
Assassinations | 15 |
Profit from assassinations | 21.790.284 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 135 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 19.588 cr |
Bounties received/earned | 147 |
Lifetime bounty value | 141.275 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 110.733 cr |
Commodities smuggled | 9 |
Average profit | 36.911 cr |
Highest single transaction | 46.812 cr |
Trading |
|
Market network | 43 |
Trading profit | 371.048.653 cr |
Commodities traded | 4.913 |
Average profit | 932.283 cr |
Highest single transaction | 26.821.550 cr |
Mining |
|
Profits from mining | 413.621.856 cr |
Minerals refined | 2.079 |
Materials collected | 17.715 |
Exploration |
|
Systems visited | 5.122 |
Profits from exploration | 3.482.462.455 cr |
Level 2 detailed scans | 69.068 |
Level 3 detailed scans | 69.068 |
Highest payout | 42.004.222 cr |
Total hyperspace distance | 252.796 a.l. |
Total hyperspace jumps | 6.295 |
Max distance from start | 65.570,29 a.l. |
Max distance from Sol | 65.627,06 a.l. |
Max distance from Colonia | 46.615,28 a.l. |
Approximate time played | 12W 6D 16H 42M |
Passengers |
|
Total bulk passengers delivered | 2.629 |
Total VIPs delivered | 1.729 |
Total delivered | 4.358 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 151 |
Total profit | 3.443.638 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 708 |
Grade 1 upgrades generated | 118 |
Grade 2 upgrades generated | 131 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 126 |
Grade 5 upgrades generated | 175 |
Crew |
|
Crew credits earned | 186.225.085 cr |
Crew hired | 5 |
Crew fired | 3 |