CMDR Descent II profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 635 619 451 cr |
Credits spent on ships | 339 662 807 cr |
Credits spent on outfitting | 618 797 982 cr |
Credits spent on repairs | 6 757 520 cr |
Credits spent on fuel | 273 601 cr |
Credits spent on munitions | 1 266 746 cr |
Insurance claims | 9 |
Total claim costs | 20 999 416 cr |
Combat |
|
Bounties claimed | 870 |
Profit from bounties | 161 118 958 cr |
Combat bonds | 303 |
Profit from combat bonds | 18 274 849 cr |
Assassinations | 15 |
Profit from assassinations | 21 790 284 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 135 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 19 588 cr |
Bounties received/earned | 147 |
Lifetime bounty value | 141 275 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 110 733 cr |
Commodities smuggled | 9 |
Average profit | 36 911 cr |
Highest single transaction | 46 812 cr |
Trading |
|
Market network | 43 |
Trading profit | 371 048 653 cr |
Commodities traded | 4 913 |
Average profit | 932 283 cr |
Highest single transaction | 26 821 550 cr |
Mining |
|
Profits from mining | 413 621 856 cr |
Minerals refined | 2 079 |
Materials collected | 17 715 |
Exploration |
|
Systems visited | 5 110 |
Profits from exploration | 3 482 462 455 cr |
Level 2 detailed scans | 69 068 |
Level 3 detailed scans | 69 068 |
Highest payout | 42 004 222 cr |
Total hyperspace distance | 251 958 ly |
Total hyperspace jumps | 6 283 |
Max distance from start | 65 570,29 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 46 615,28 ly |
Approximate time played | 12W 6D 11H 16M |
Passengers |
|
Total bulk passengers delivered | 2 629 |
Total VIPs delivered | 1 729 |
Total delivered | 4 358 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 151 |
Total profit | 3 443 638 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 708 |
Grade 1 upgrades generated | 118 |
Grade 2 upgrades generated | 131 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 126 |
Grade 5 upgrades generated | 175 |
Crew |
|
Crew credits earned | 186 225 085 cr |
Crew hired | 5 |
Crew fired | 3 |