CMDR Finist The Bright profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,982,298,338 cr |
Credits spent on ships | 1,044,447,288 cr |
Credits spent on outfitting | 3,087,376,650 cr |
Credits spent on repairs | 27,532,183 cr |
Credits spent on fuel | 603,188 cr |
Credits spent on munitions | 1,644,165 cr |
Insurance claims | 171 |
Total claim costs | 373,922,708 cr |
Combat |
|
Bounties claimed | 2,210 |
Profit from bounties | 146,764,625 cr |
Combat bonds | 2,652 |
Profit from combat bonds | 1,477,964,987 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,299,433 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 630 |
Lifetime fines value | 4,969,421 cr |
Bounties received/earned | 102 |
Lifetime bounty value | 83,273 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3,841,646 cr |
Commodities smuggled | 1,144 |
Average profit | 167,028 cr |
Highest single transaction | 1,175,040 cr |
Trading |
|
Market network | 144 |
Trading profit | 1,006,306,820 cr |
Commodities traded | 116,231 |
Average profit | 1,196,560 cr |
Highest single transaction | 187,566,327 cr |
Mining |
|
Profits from mining | 641,278,869 cr |
Minerals refined | 1,928 |
Materials collected | 13,336 |
Exploration |
|
Systems visited | 8,162 |
Profits from exploration | 443,030,665 cr |
Level 2 detailed scans | 6,923 |
Level 3 detailed scans | 9,964 |
Highest payout | 5,059,496 cr |
Total hyperspace distance | 368,566 ly |
Total hyperspace jumps | 10,911 |
Max distance from start | 27,237.97 ly |
Max distance from Sol | 27,280.73 ly |
Max distance from Colonia | 23,632.95 ly |
Approximate time played | 4W 5D 9H 50M |
Passengers |
|
Total bulk passengers delivered | 90 |
Total VIPs delivered | 2,155 |
Total delivered | 2,245 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 463,032 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,173 |
Grade 1 upgrades generated | 199 |
Grade 2 upgrades generated | 185 |
Grade 3 upgrades generated | 285 |
Grade 4 upgrades generated | 218 |
Grade 5 upgrades generated | 286 |
Crew |
|
Crew credits earned | 60,420,798 cr |
Crew hired | 13 |
Crew fired | 8 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 44M 28S |
Time in gunner role | 1M 56S |