CMDR Finist The Bright profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 982 298 338 cr |
Credits spent on ships | 1 044 447 288 cr |
Credits spent on outfitting | 3 087 376 650 cr |
Credits spent on repairs | 27 532 183 cr |
Credits spent on fuel | 603 188 cr |
Credits spent on munitions | 1 644 165 cr |
Insurance claims | 171 |
Total claim costs | 373 922 708 cr |
Combat |
|
Bounties claimed | 2 210 |
Profit from bounties | 146 764 625 cr |
Combat bonds | 2 652 |
Profit from combat bonds | 1 477 964 987 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 299 433 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 630 |
Lifetime fines value | 4 969 421 cr |
Bounties received/earned | 102 |
Lifetime bounty value | 83 273 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3 841 646 cr |
Commodities smuggled | 1 144 |
Average profit | 167 028 cr |
Highest single transaction | 1 175 040 cr |
Trading |
|
Market network | 144 |
Trading profit | 1 006 306 820 cr |
Commodities traded | 116 231 |
Average profit | 1 196 560 cr |
Highest single transaction | 187 566 327 cr |
Mining |
|
Profits from mining | 641 278 869 cr |
Minerals refined | 1 928 |
Materials collected | 13 336 |
Exploration |
|
Systems visited | 8 162 |
Profits from exploration | 443 030 665 cr |
Level 2 detailed scans | 6 923 |
Level 3 detailed scans | 9 964 |
Highest payout | 5 059 496 cr |
Total hyperspace distance | 368 566 ly |
Total hyperspace jumps | 10 911 |
Max distance from start | 27 237,97 ly |
Max distance from Sol | 27 280,73 ly |
Max distance from Colonia | 23 632,95 ly |
Approximate time played | 4W 5D 9H 50M |
Passengers |
|
Total bulk passengers delivered | 90 |
Total VIPs delivered | 2 155 |
Total delivered | 2 245 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 463 032 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 173 |
Grade 1 upgrades generated | 199 |
Grade 2 upgrades generated | 185 |
Grade 3 upgrades generated | 285 |
Grade 4 upgrades generated | 218 |
Grade 5 upgrades generated | 286 |
Crew |
|
Crew credits earned | 60 420 798 cr |
Crew hired | 13 |
Crew fired | 8 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 44M 28S |
Time in gunner role | 1M 56S |