Perfil de Finist The Bright
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.982.298.338 cr |
Credits spent on ships | 1.044.447.288 cr |
Credits spent on outfitting | 3.087.376.650 cr |
Credits spent on repairs | 27.532.183 cr |
Credits spent on fuel | 603.188 cr |
Credits spent on munitions | 1.644.165 cr |
Insurance claims | 171 |
Total claim costs | 373.922.708 cr |
Combat |
|
Bounties claimed | 2.210 |
Profit from bounties | 146.764.625 cr |
Combat bonds | 2.652 |
Profit from combat bonds | 1.477.964.987 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1.299.433 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 630 |
Lifetime fines value | 4.969.421 cr |
Bounties received/earned | 102 |
Lifetime bounty value | 83.273 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3.841.646 cr |
Commodities smuggled | 1.144 |
Average profit | 167.028 cr |
Highest single transaction | 1.175.040 cr |
Trading |
|
Market network | 144 |
Trading profit | 1.006.306.820 cr |
Commodities traded | 116.231 |
Average profit | 1.196.560 cr |
Highest single transaction | 187.566.327 cr |
Mining |
|
Profits from mining | 641.278.869 cr |
Minerals refined | 1.928 |
Materials collected | 13.336 |
Exploration |
|
Systems visited | 8.162 |
Profits from exploration | 443.030.665 cr |
Level 2 detailed scans | 6.923 |
Level 3 detailed scans | 9.964 |
Highest payout | 5.059.496 cr |
Total hyperspace distance | 368.566 a.l. |
Total hyperspace jumps | 10.911 |
Max distance from start | 27.237,97 a.l. |
Max distance from Sol | 27.280,73 a.l. |
Max distance from Colonia | 23.632,95 a.l. |
Approximate time played | 4W 5D 9H 50M |
Passengers |
|
Total bulk passengers delivered | 90 |
Total VIPs delivered | 2.155 |
Total delivered | 2.245 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 463.032 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1.173 |
Grade 1 upgrades generated | 199 |
Grade 2 upgrades generated | 185 |
Grade 3 upgrades generated | 285 |
Grade 4 upgrades generated | 218 |
Grade 5 upgrades generated | 286 |
Crew |
|
Crew credits earned | 60.420.798 cr |
Crew hired | 13 |
Crew fired | 8 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 44M 28S |
Time in gunner role | 1M 56S |