CMDR Johnshot profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,109,147,527 cr |
Credits spent on ships | 1,866,477,575 cr |
Credits spent on outfitting | 3,337,389,544 cr |
Credits spent on repairs | 42,462,241 cr |
Credits spent on fuel | 1,172,461 cr |
Credits spent on munitions | 2,431,775 cr |
Insurance claims | 176 |
Total claim costs | 561,760,970 cr |
Combat |
|
Bounties claimed | 5,931 |
Profit from bounties | 202,768,041 cr |
Combat bonds | 1,567 |
Profit from combat bonds | 77,820,838 cr |
Assassinations | 59 |
Profit from assassinations | 2,021,212 cr |
Highest single reward | 333,600 cr |
Skimmers killed | 900 |
Crime |
|
Fines issued | 403 |
Lifetime fines value | 6,374,447 cr |
Bounties received/earned | 792 |
Lifetime bounty value | 634,425 cr |
Highest bounty issued | 287,700 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 22,370,302 cr |
Commodities smuggled | 8,350 |
Average profit | 203,366 cr |
Highest single transaction | 2,058,336 cr |
Trading |
|
Market network | 231 |
Trading profit | 576,945,771 cr |
Commodities traded | 197,869 |
Average profit | 365,850 cr |
Highest single transaction | 87,965,902 cr |
Mining |
|
Profits from mining | 320,868,065 cr |
Minerals refined | 493 |
Materials collected | 5,709 |
Exploration |
|
Systems visited | 11,538 |
Profits from exploration | 788,177,202 cr |
Level 2 detailed scans | 32,275 |
Level 3 detailed scans | 22,777 |
Highest payout | 6,211,622 cr |
Total hyperspace distance | 501,415 ly |
Total hyperspace jumps | 16,578 |
Max distance from start | 47,607.81 ly |
Max distance from Sol | 47,677.32 ly |
Max distance from Colonia | 28,893.10 ly |
Approximate time played | 11W 1H 41M |
Passengers |
|
Total bulk passengers delivered | 2,468 |
Total VIPs delivered | 284 |
Total delivered | 2,752 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 111 |
Total profit | 1,120,544 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 371 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 89 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 39 |
Crew |
|
Crew credits earned | 317,314,645 cr |
Crew hired | 14 |
Crew fired | 7 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 31M 28S |