Perfil de Johnshot
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.109.147.527 cr |
Credits spent on ships | 1.866.477.575 cr |
Credits spent on outfitting | 3.337.389.544 cr |
Credits spent on repairs | 42.462.241 cr |
Credits spent on fuel | 1.172.461 cr |
Credits spent on munitions | 2.431.775 cr |
Insurance claims | 176 |
Total claim costs | 561.760.970 cr |
Combat |
|
Bounties claimed | 5.931 |
Profit from bounties | 202.768.041 cr |
Combat bonds | 1.567 |
Profit from combat bonds | 77.820.838 cr |
Assassinations | 59 |
Profit from assassinations | 2.021.212 cr |
Highest single reward | 333.600 cr |
Skimmers killed | 900 |
Crime |
|
Fines issued | 403 |
Lifetime fines value | 6.374.447 cr |
Bounties received/earned | 792 |
Lifetime bounty value | 634.425 cr |
Highest bounty issued | 287.700 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 22.370.302 cr |
Commodities smuggled | 8.350 |
Average profit | 203.366 cr |
Highest single transaction | 2.058.336 cr |
Trading |
|
Market network | 231 |
Trading profit | 576.945.771 cr |
Commodities traded | 197.869 |
Average profit | 365.850 cr |
Highest single transaction | 87.965.902 cr |
Mining |
|
Profits from mining | 320.868.065 cr |
Minerals refined | 493 |
Materials collected | 5.709 |
Exploration |
|
Systems visited | 11.538 |
Profits from exploration | 788.177.202 cr |
Level 2 detailed scans | 32.275 |
Level 3 detailed scans | 22.777 |
Highest payout | 6.211.622 cr |
Total hyperspace distance | 501.415 a.l. |
Total hyperspace jumps | 16.578 |
Max distance from start | 47.607,81 a.l. |
Max distance from Sol | 47.677,32 a.l. |
Max distance from Colonia | 28.893,10 a.l. |
Approximate time played | 11W 1H 41M |
Passengers |
|
Total bulk passengers delivered | 2.468 |
Total VIPs delivered | 284 |
Total delivered | 2.752 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 111 |
Total profit | 1.120.544 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 371 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 89 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 39 |
Crew |
|
Crew credits earned | 317.314.645 cr |
Crew hired | 14 |
Crew fired | 7 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 31M 28S |