CMDR Johnshot profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 109 147 527 cr |
Credits spent on ships | 1 866 477 575 cr |
Credits spent on outfitting | 3 337 389 544 cr |
Credits spent on repairs | 42 462 241 cr |
Credits spent on fuel | 1 172 461 cr |
Credits spent on munitions | 2 431 775 cr |
Insurance claims | 176 |
Total claim costs | 561 760 970 cr |
Combat |
|
Bounties claimed | 5 931 |
Profit from bounties | 202 768 041 cr |
Combat bonds | 1 567 |
Profit from combat bonds | 77 820 838 cr |
Assassinations | 59 |
Profit from assassinations | 2 021 212 cr |
Highest single reward | 333 600 cr |
Skimmers killed | 900 |
Crime |
|
Fines issued | 403 |
Lifetime fines value | 6 374 447 cr |
Bounties received/earned | 792 |
Lifetime bounty value | 634 425 cr |
Highest bounty issued | 287 700 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 22 370 302 cr |
Commodities smuggled | 8 350 |
Average profit | 203 366 cr |
Highest single transaction | 2 058 336 cr |
Trading |
|
Market network | 231 |
Trading profit | 576 945 771 cr |
Commodities traded | 197 869 |
Average profit | 365 850 cr |
Highest single transaction | 87 965 902 cr |
Mining |
|
Profits from mining | 320 868 065 cr |
Minerals refined | 493 |
Materials collected | 5 709 |
Exploration |
|
Systems visited | 11 538 |
Profits from exploration | 788 177 202 cr |
Level 2 detailed scans | 32 275 |
Level 3 detailed scans | 22 777 |
Highest payout | 6 211 622 cr |
Total hyperspace distance | 501 415 ly |
Total hyperspace jumps | 16 578 |
Max distance from start | 47 607,81 ly |
Max distance from Sol | 47 677,32 ly |
Max distance from Colonia | 28 893,10 ly |
Approximate time played | 11W 1H 41M |
Passengers |
|
Total bulk passengers delivered | 2 468 |
Total VIPs delivered | 284 |
Total delivered | 2 752 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 111 |
Total profit | 1 120 544 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 371 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 89 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 39 |
Crew |
|
Crew credits earned | 317 314 645 cr |
Crew hired | 14 |
Crew fired | 7 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 31M 28S |