CMDR Alex Rano profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 36,694,164,225 cr |
Credits spent on ships | 1,752,793,138 cr |
Credits spent on outfitting | 5,766,108,270 cr |
Credits spent on repairs | 88,586,809 cr |
Credits spent on fuel | 663,280 cr |
Credits spent on munitions | 17,567,832 cr |
Insurance claims | 100 |
Total claim costs | 1,152,382,405 cr |
Combat |
|
Bounties claimed | 9,104 |
Profit from bounties | 467,081,515 cr |
Combat bonds | 10,101 |
Profit from combat bonds | 11,272,555,845 cr |
Assassinations | 300 |
Profit from assassinations | 198,769,803 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 609 |
Crime |
|
Fines issued | 237 |
Lifetime fines value | 3,452,642 cr |
Bounties received/earned | 731 |
Lifetime bounty value | 1,963,179 cr |
Highest bounty issued | 98,200 cr |
Smuggling |
|
Black market network | 49 |
Black market profit | 12,190,688 cr |
Commodities smuggled | 668 |
Average profit | 103,311 cr |
Highest single transaction | 2,643,645 cr |
Trading |
|
Market network | 836 |
Trading profit | 11,131,795,416 cr |
Commodities traded | 400,155 |
Average profit | 2,973,236 cr |
Highest single transaction | 302,042,488 cr |
Mining |
|
Profits from mining | 7,290,356,436 cr |
Minerals refined | 13,031 |
Materials collected | 63,474 |
Exploration |
|
Systems visited | 16,330 |
Profits from exploration | 5,323,068,155 cr |
Level 2 detailed scans | 107,788 |
Level 3 detailed scans | 158,241 |
Highest payout | 35,884,732 cr |
Total hyperspace distance | 1,038,441 ly |
Total hyperspace jumps | 25,461 |
Max distance from start | 65,429.96 ly |
Max distance from Sol | 65,428.60 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 28W 2D 5H 47M |
Passengers |
|
Total bulk passengers delivered | 4,402 |
Total VIPs delivered | 3,888 |
Total delivered | 8,290 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 552 |
Total profit | 10,923,104 cr |
Total rescue transactions | 187 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7,679 |
Grade 1 upgrades generated | 1,023 |
Grade 2 upgrades generated | 639 |
Grade 3 upgrades generated | 1,190 |
Grade 4 upgrades generated | 1,615 |
Grade 5 upgrades generated | 3,212 |
Crew |
|
Crew credits earned | 5,504,990,132 cr |
Crew hired | 1,698 |
Crew fired | 1,690 |
Crew lost | 5 |