CMDR Alex Rano profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 36 694 164 225 cr |
Credits spent on ships | 1 752 793 138 cr |
Credits spent on outfitting | 5 766 108 270 cr |
Credits spent on repairs | 88 586 809 cr |
Credits spent on fuel | 663 280 cr |
Credits spent on munitions | 17 567 832 cr |
Insurance claims | 100 |
Total claim costs | 1 152 382 405 cr |
Combat |
|
Bounties claimed | 9 104 |
Profit from bounties | 467 081 515 cr |
Combat bonds | 10 101 |
Profit from combat bonds | 11 272 555 845 cr |
Assassinations | 300 |
Profit from assassinations | 198 769 803 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 609 |
Crime |
|
Fines issued | 237 |
Lifetime fines value | 3 452 642 cr |
Bounties received/earned | 731 |
Lifetime bounty value | 1 963 179 cr |
Highest bounty issued | 98 200 cr |
Smuggling |
|
Black market network | 49 |
Black market profit | 12 190 688 cr |
Commodities smuggled | 668 |
Average profit | 103 311 cr |
Highest single transaction | 2 643 645 cr |
Trading |
|
Market network | 836 |
Trading profit | 11 131 795 416 cr |
Commodities traded | 400 155 |
Average profit | 2 973 236 cr |
Highest single transaction | 302 042 488 cr |
Mining |
|
Profits from mining | 7 290 356 436 cr |
Minerals refined | 13 031 |
Materials collected | 63 474 |
Exploration |
|
Systems visited | 16 330 |
Profits from exploration | 5 323 068 155 cr |
Level 2 detailed scans | 107 788 |
Level 3 detailed scans | 158 241 |
Highest payout | 35 884 732 cr |
Total hyperspace distance | 1 038 441 ly |
Total hyperspace jumps | 25 461 |
Max distance from start | 65 429,96 ly |
Max distance from Sol | 65 428,60 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 28W 2D 5H 47M |
Passengers |
|
Total bulk passengers delivered | 4 402 |
Total VIPs delivered | 3 888 |
Total delivered | 8 290 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 552 |
Total profit | 10 923 104 cr |
Total rescue transactions | 187 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7 679 |
Grade 1 upgrades generated | 1 023 |
Grade 2 upgrades generated | 639 |
Grade 3 upgrades generated | 1 190 |
Grade 4 upgrades generated | 1 615 |
Grade 5 upgrades generated | 3 212 |
Crew |
|
Crew credits earned | 5 504 990 132 cr |
Crew hired | 1 698 |
Crew fired | 1 690 |
Crew lost | 5 |