CMDR Nesri profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16,621,625,496 cr |
Credits spent on ships | 2,586,217,149 cr |
Credits spent on outfitting | 6,395,588,632 cr |
Credits spent on repairs | 34,221,637 cr |
Credits spent on fuel | 1,597,501 cr |
Credits spent on munitions | 2,641,382 cr |
Insurance claims | 24 |
Total claim costs | 159,435,294 cr |
Combat |
|
Bounties claimed | 10,172 |
Profit from bounties | 1,868,718,188 cr |
Combat bonds | 2,039 |
Profit from combat bonds | 124,530,519 cr |
Assassinations | 26 |
Profit from assassinations | 42,273,916 cr |
Highest single reward | 2,026,700 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 309 |
Lifetime fines value | 978,472 cr |
Bounties received/earned | 139 |
Lifetime bounty value | 209,870 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 1,893,108 cr |
Commodities smuggled | 397 |
Average profit | 157,759 cr |
Highest single transaction | 904,680 cr |
Trading |
|
Market network | 129 |
Trading profit | 7,869,383,245 cr |
Commodities traded | 308,492 |
Average profit | 6,016,348 cr |
Highest single transaction | 718,103,552 cr |
Mining |
|
Profits from mining | 7,783,818,240 cr |
Minerals refined | 8,215 |
Materials collected | 35,696 |
Exploration |
|
Systems visited | 6,080 |
Profits from exploration | 352,682,722 cr |
Level 2 detailed scans | 9,262 |
Level 3 detailed scans | 8,962 |
Highest payout | 8,506,810 cr |
Total hyperspace distance | 313,406 ly |
Total hyperspace jumps | 11,671 |
Max distance from start | 23,265.13 ly |
Max distance from Sol | 23,334.89 ly |
Max distance from Colonia | 23,706.30 ly |
Approximate time played | 13W 5D 4H 44M |
Passengers |
|
Total bulk passengers delivered | 8,231 |
Total VIPs delivered | 1,850 |
Total delivered | 10,081 |
Total ejected | 44 |
Search and Rescue |
|
Total items rescued | 103 |
Total profit | 1,693,995 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5,291 |
Grade 1 upgrades generated | 610 |
Grade 2 upgrades generated | 599 |
Grade 3 upgrades generated | 856 |
Grade 4 upgrades generated | 1,108 |
Grade 5 upgrades generated | 2,118 |
Crew |
|
Crew credits earned | 1,615,044,735 cr |
Crew hired | 24 |
Crew fired | 22 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 27M 33S |
Time in gunner role | 1H 12M 36S |
Time in fighter con role | 2M 10S |
Total credits accrued | 2,905 cr |