CMDR Nesri profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 621 625 496 cr |
Credits spent on ships | 2 586 217 149 cr |
Credits spent on outfitting | 6 395 588 632 cr |
Credits spent on repairs | 34 221 637 cr |
Credits spent on fuel | 1 597 501 cr |
Credits spent on munitions | 2 641 382 cr |
Insurance claims | 24 |
Total claim costs | 159 435 294 cr |
Combat |
|
Bounties claimed | 10 172 |
Profit from bounties | 1 868 718 188 cr |
Combat bonds | 2 039 |
Profit from combat bonds | 124 530 519 cr |
Assassinations | 26 |
Profit from assassinations | 42 273 916 cr |
Highest single reward | 2 026 700 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 309 |
Lifetime fines value | 978 472 cr |
Bounties received/earned | 139 |
Lifetime bounty value | 209 870 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 1 893 108 cr |
Commodities smuggled | 397 |
Average profit | 157 759 cr |
Highest single transaction | 904 680 cr |
Trading |
|
Market network | 129 |
Trading profit | 7 869 383 245 cr |
Commodities traded | 308 492 |
Average profit | 6 016 348 cr |
Highest single transaction | 718 103 552 cr |
Mining |
|
Profits from mining | 7 783 818 240 cr |
Minerals refined | 8 215 |
Materials collected | 35 696 |
Exploration |
|
Systems visited | 6 080 |
Profits from exploration | 352 682 722 cr |
Level 2 detailed scans | 9 262 |
Level 3 detailed scans | 8 962 |
Highest payout | 8 506 810 cr |
Total hyperspace distance | 313 406 ly |
Total hyperspace jumps | 11 671 |
Max distance from start | 23 265,13 ly |
Max distance from Sol | 23 334,89 ly |
Max distance from Colonia | 23 706,30 ly |
Approximate time played | 13W 5D 4H 44M |
Passengers |
|
Total bulk passengers delivered | 8 231 |
Total VIPs delivered | 1 850 |
Total delivered | 10 081 |
Total ejected | 44 |
Search and Rescue |
|
Total items rescued | 103 |
Total profit | 1 693 995 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5 291 |
Grade 1 upgrades generated | 610 |
Grade 2 upgrades generated | 599 |
Grade 3 upgrades generated | 856 |
Grade 4 upgrades generated | 1 108 |
Grade 5 upgrades generated | 2 118 |
Crew |
|
Crew credits earned | 1 615 044 735 cr |
Crew hired | 24 |
Crew fired | 22 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 27M 33S |
Time in gunner role | 1H 12M 36S |
Time in fighter con role | 2M 10S |
Total credits accrued | 2 905 cr |