CMDR Kennix profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,980,646,197 cr |
Credits spent on ships | 3,354,213,939 cr |
Credits spent on outfitting | 6,078,161,757 cr |
Credits spent on repairs | 13,609,518 cr |
Credits spent on fuel | 171,923 cr |
Credits spent on munitions | 1,137,436 cr |
Insurance claims | 29 |
Total claim costs | 118,920,217 cr |
Combat |
|
Bounties claimed | 4,544 |
Profit from bounties | 217,484,458 cr |
Combat bonds | 489 |
Profit from combat bonds | 15,701,702 cr |
Assassinations | 30 |
Profit from assassinations | 26,127,720 cr |
Highest single reward | 298,080 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 176 |
Lifetime fines value | 145,014 cr |
Bounties received/earned | 309 |
Lifetime bounty value | 834,690 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 9,420 cr |
Commodities smuggled | 108 |
Average profit | 1,346 cr |
Highest single transaction | 5,760 cr |
Trading |
|
Market network | 73 |
Trading profit | 325,045,990 cr |
Commodities traded | 5,652 |
Average profit | 664,716 cr |
Highest single transaction | 79,813,160 cr |
Mining |
|
Profits from mining | 339,219,303 cr |
Minerals refined | 935 |
Materials collected | 9,464 |
Exploration |
|
Systems visited | 5,837 |
Profits from exploration | 467,387,023 cr |
Level 2 detailed scans | 14,442 |
Level 3 detailed scans | 14,534 |
Highest payout | 10,021,734 cr |
Total hyperspace distance | 254,278 ly |
Total hyperspace jumps | 8,179 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 7W 4D 4H 9M |
Passengers |
|
Total bulk passengers delivered | 1,265 |
Total VIPs delivered | 4,932 |
Total delivered | 6,197 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 4,362 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 872 |
Grade 1 upgrades generated | 173 |
Grade 2 upgrades generated | 135 |
Grade 3 upgrades generated | 204 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 187 |
Crew |
|
Crew credits earned | 54,791,517 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 32M 13S |
Time in gunner role | 1M 26S |
Time in fighter con role | 14M 21S |
Total credits accrued | 120,886 cr |